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Character Level / World Power - Comparison
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<blockquote data-quote="Baron Opal" data-source="post: 1599236" data-attributes="member: 10433"><p><strong>For the Kericindal Campaign</strong></p><p></p><p>Level breakdown for my world:</p><p></p><p>1) Adolescents</p><p></p><p>2-5) Young adults, new families, adventurers out of their apprenticeships. "Low level adventures".</p><p></p><p>7+) Older adults, experienced NPCs. Wise old hermits, established priests (not clerics), cattle ranch owners. 10th level is the cap for NPC classes. Most of the older nobles. "Mid level adventures."</p><p></p><p>12+) Characters become "named". Deeds are sung, or whispered in dread tones. "Tough mid-level adeventures". Other planes are explored but the risk is great.</p><p></p><p>17+) Mythic heroes, cross-planar adventures, interacting with the representitives of the gods. They attract the attention of the attention of the powers of the cosmos.</p><p></p><p>25-30) The greatest of the great. Coming into direct conflict with powers, demi-gods, and demon lords. Only a handful on their home plane and they are usually dealing with cosmos-wide issues. 30th level is the cap for mortal achievement. Transcendance to a higher order is immanent and they will soon learn the great truths of the cosmos.</p><p></p><p>Character levels have a bimodal peak. Most of them are in the 2-5th and 12+ bracket. There is a significant slow-down in level gain once you reach that level as tasks that draw their attention become fewer; the amount of "down-time" increases. They are more capable and the foolish died out last tier.</p><p></p><p>Characters in the 17th+ level are either saving the world from the really nasty threats or hire the 12th+ group to take care of it. They are often aloof, seeing a "big picture" that those of lower levels don't notice. Sometimes they just don't want to be bothered.</p><p></p><p>Baron Opal</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 1599236, member: 10433"] [b]For the Kericindal Campaign[/b] Level breakdown for my world: 1) Adolescents 2-5) Young adults, new families, adventurers out of their apprenticeships. "Low level adventures". 7+) Older adults, experienced NPCs. Wise old hermits, established priests (not clerics), cattle ranch owners. 10th level is the cap for NPC classes. Most of the older nobles. "Mid level adventures." 12+) Characters become "named". Deeds are sung, or whispered in dread tones. "Tough mid-level adeventures". Other planes are explored but the risk is great. 17+) Mythic heroes, cross-planar adventures, interacting with the representitives of the gods. They attract the attention of the attention of the powers of the cosmos. 25-30) The greatest of the great. Coming into direct conflict with powers, demi-gods, and demon lords. Only a handful on their home plane and they are usually dealing with cosmos-wide issues. 30th level is the cap for mortal achievement. Transcendance to a higher order is immanent and they will soon learn the great truths of the cosmos. Character levels have a bimodal peak. Most of them are in the 2-5th and 12+ bracket. There is a significant slow-down in level gain once you reach that level as tasks that draw their attention become fewer; the amount of "down-time" increases. They are more capable and the foolish died out last tier. Characters in the 17th+ level are either saving the world from the really nasty threats or hire the 12th+ group to take care of it. They are often aloof, seeing a "big picture" that those of lower levels don't notice. Sometimes they just don't want to be bothered. Baron Opal [/QUOTE]
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