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Character Level / World Power - Comparison
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<blockquote data-quote="ashockney" data-source="post: 1601543" data-attributes="member: 1363"><p>Here's my thoughts from the last 3 campaigns I've run from 1st - 20th (with one campaign to 32nd):</p><p></p><p>PC's are at best known by a few dozen people for having great potential:</p><p>3rd - 5th Level</p><p></p><p>Adventurers (I added this category):</p><p>5th - 9th Level</p><p></p><p>PC's are real world heroes who have completed several adventures, are relatively well known in their land, and possibly hold noble status:</p><p>9th - 12th level</p><p></p><p>(By 9th level, they've got some good stuff under their belt, but so do thousands of others in the world. The adventures from 9th - 12th really start to get into some cool stuff getting accomplished, but still not dealing DIRECTLY with the big boys. In the FR campaigns, they would be dealing with mayors/constables/magisters but not power brokers like Senior Harpers/Kings/Queens)</p><p></p><p>PC's are famous across the continent, their accomplishments are being sung across the land, and they work in concert with Kings, Queens, and others in power:</p><p>16th - 20th level</p><p></p><p>(I have the hardest time here with "famous across the continent". Particulalry in the FR, you've got to do some pretty awesome stuff to be that famous. I would think you'd have to complete the adventures from 12th - 16th level (some of the TOUGHEST levels in my opinions), in order to accomplish this level of notoriety, and to get access to the "inner circle" among a handful of the power brokers in the world. Even at this level, they may JUST be brokering their way into the "decision-making" role of a small or mid level organization in a realm (certainly not world-spanning org).)</p><p></p><p></p><p>The PC's are famous across the known world, they wield great influence over world events, and they are making a name for themselves in other planes:</p><p>24th - 28th level</p><p></p><p>(This is the big-time, and was a real sweet spot for gaming. The low level epic stuff, when you can literally throw ANYTHING you can think of at the party (non-epic), and they now have the resources and power to deal with it. The party will definitely be in a major power-broker role, and truly dealing in concert with the "epic" baddies such as Elminster, Khelben, Simbul, Fzoul, in the FR. Making a name in other planes...not necessary, but certainly possible by this time, if that's where your campaign takes you.)</p><p></p><p>The PC's operate across and have great influence in several worlds, they are outside normal laws, and deal mainly with extraplanar creatures and others with world spanning powers. They are the pawns of demigods and divine powers:</p><p>34th - 38th level</p><p></p><p>(Although the campaign didn't really make it to the 34th+ level, the events and epic creatures were not really at the described "power level" by 32nd level in the FR campaign I was running. As a result, I'd have to aim this a little higher. Keeping in mind that there were several "chosen" in the party by that time, they were not dealing exclusively with extraplanar creatures, nor were they the pawns/divine agents. They were not even, necessarily, "outside normal law" as they were routinely coming into conflict with the fact that their actions could have overwhelming consequences on the politics and events of the Forgotten Realms. )</p></blockquote><p></p>
[QUOTE="ashockney, post: 1601543, member: 1363"] Here's my thoughts from the last 3 campaigns I've run from 1st - 20th (with one campaign to 32nd): PC's are at best known by a few dozen people for having great potential: 3rd - 5th Level Adventurers (I added this category): 5th - 9th Level PC's are real world heroes who have completed several adventures, are relatively well known in their land, and possibly hold noble status: 9th - 12th level (By 9th level, they've got some good stuff under their belt, but so do thousands of others in the world. The adventures from 9th - 12th really start to get into some cool stuff getting accomplished, but still not dealing DIRECTLY with the big boys. In the FR campaigns, they would be dealing with mayors/constables/magisters but not power brokers like Senior Harpers/Kings/Queens) PC's are famous across the continent, their accomplishments are being sung across the land, and they work in concert with Kings, Queens, and others in power: 16th - 20th level (I have the hardest time here with "famous across the continent". Particulalry in the FR, you've got to do some pretty awesome stuff to be that famous. I would think you'd have to complete the adventures from 12th - 16th level (some of the TOUGHEST levels in my opinions), in order to accomplish this level of notoriety, and to get access to the "inner circle" among a handful of the power brokers in the world. Even at this level, they may JUST be brokering their way into the "decision-making" role of a small or mid level organization in a realm (certainly not world-spanning org).) The PC's are famous across the known world, they wield great influence over world events, and they are making a name for themselves in other planes: 24th - 28th level (This is the big-time, and was a real sweet spot for gaming. The low level epic stuff, when you can literally throw ANYTHING you can think of at the party (non-epic), and they now have the resources and power to deal with it. The party will definitely be in a major power-broker role, and truly dealing in concert with the "epic" baddies such as Elminster, Khelben, Simbul, Fzoul, in the FR. Making a name in other planes...not necessary, but certainly possible by this time, if that's where your campaign takes you.) The PC's operate across and have great influence in several worlds, they are outside normal laws, and deal mainly with extraplanar creatures and others with world spanning powers. They are the pawns of demigods and divine powers: 34th - 38th level (Although the campaign didn't really make it to the 34th+ level, the events and epic creatures were not really at the described "power level" by 32nd level in the FR campaign I was running. As a result, I'd have to aim this a little higher. Keeping in mind that there were several "chosen" in the party by that time, they were not dealing exclusively with extraplanar creatures, nor were they the pawns/divine agents. They were not even, necessarily, "outside normal law" as they were routinely coming into conflict with the fact that their actions could have overwhelming consequences on the politics and events of the Forgotten Realms. ) [/QUOTE]
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