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Character Level / World Power - Comparison
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<blockquote data-quote="Kalanyr" data-source="post: 1602105" data-attributes="member: 190"><p>Fireballs are LESS deadly now, the 5th level warrior has 5d8+5*Con Mod (say a 10 con for on average 22.5 hp (in 2e these guys would have been 0 level mooks with 1d6 hp) ) in hit points. </p><p></p><p>The 5th level Wizard (With 19 Int even) has 2 fireballs a day each of which does 5d6 Reflex for half (DC 17) the fighter has a save of +1 so he'll fail both and take an average of 35 damage, which I'll point out is all the wizards top level damaging spells, after this he's back to doing 3d4+3 to 1 target and this wizard has rather good stats compared to the mooks who I'm assuming have 10's and 11s for stats (if the mook had a 14 con they'd still be alive after the wizard basically did his major damage for the day). </p><p></p><p>In 2e the fireball would have wiped out the (average warrior) 0 level mook even if he'd saved on both in 3e they won't wipe out the (average warrior who has a Con Bonus and probably more than 1 level in class). </p><p></p><p>Removing the direct damage spells doesn't leave an arcane spellcaster much to do to help in combat that to be frank divine casters can't do as well or better.</p></blockquote><p></p>
[QUOTE="Kalanyr, post: 1602105, member: 190"] Fireballs are LESS deadly now, the 5th level warrior has 5d8+5*Con Mod (say a 10 con for on average 22.5 hp (in 2e these guys would have been 0 level mooks with 1d6 hp) ) in hit points. The 5th level Wizard (With 19 Int even) has 2 fireballs a day each of which does 5d6 Reflex for half (DC 17) the fighter has a save of +1 so he'll fail both and take an average of 35 damage, which I'll point out is all the wizards top level damaging spells, after this he's back to doing 3d4+3 to 1 target and this wizard has rather good stats compared to the mooks who I'm assuming have 10's and 11s for stats (if the mook had a 14 con they'd still be alive after the wizard basically did his major damage for the day). In 2e the fireball would have wiped out the (average warrior) 0 level mook even if he'd saved on both in 3e they won't wipe out the (average warrior who has a Con Bonus and probably more than 1 level in class). Removing the direct damage spells doesn't leave an arcane spellcaster much to do to help in combat that to be frank divine casters can't do as well or better. [/QUOTE]
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