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Character Level / World Power - Comparison
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<blockquote data-quote="Kalanyr" data-source="post: 1602350" data-attributes="member: 190"><p>Actually in my main campaign the average soldier is more like a 3rd level Warrior.</p><p></p><p>Heh, fine then lets go with 1st level commoners, the situation is still precisely the same as in previous editions (ie a swathe of the army dies but looking at the DMG demographics characters with high levels in (N)PC class are hecka less rare (so armies of entirely first level commoners are probably as implausable as the devestation an unknown wizard can cause to an army of commoners) than they were in 2e the commoness of higher powered individuals also reduces the ability of fireball to threaten (this is especially obvious at high levels (a 20th level wizard with a fireball in 2e did 10d6 a good chunk of a 20th level fighters HP (9d10+9*Con Mod+33) but in 3e the fighter has 20d10+20*Con mod, the relative power of spellcasters in general decreases between editions unless you regularly have situations where your parties task is to wipe out low level groups), if a wizard can only get off a couple of major booms a day I'm not seeing the problem, a fighter with similar stats is going to be doing 2d6+9ish (about 4d6 on average) on every hit all day (as opposed to 5d6 on a couple per day, the wizards advantag is that he can catch a lot of people (making him a good mook killer) if whoever you're facing has more than 35 hit points (and the BBEG of a 5th level adventure probably does (unless its another arcane spellcaster and then you have the initiative fight) its the fighter who's going to get the glory of slaying him (at least until 11th+ when arcane death magic turns up). Arcane spellcasters are excellent at wiping out mooks and destroying armies but in the standard D&D paradigm that doesn't matter a lot, its taking down the BBEG that gets people glory. (Admittedly if you don't do it that way in your campaign and horde fights are more common the wizard will shine more, but the fighter with an optimal whirlwind attack or great cleave is going to be only slightly worse. )</p><p></p><p>(Sorry getting off track here, and yeah Wizards can forgo evocation and still do okay but the cleric probably does better and scribe scroll really isn't a cure all (scribe scroll costs XP and gold which reduces levels (which reduces the power of spells) and magic items (which increase personal power (HP,spells per day, DCs, immunities, saves). A wizard who makes enough scrolls of fireball to wipe out an army isn't going to be of much use against an encounter of a CR equal to his level with full XP. The one scroll a round thing is going to ensure that, its all about tradeoffs I suppose. )</p></blockquote><p></p>
[QUOTE="Kalanyr, post: 1602350, member: 190"] Actually in my main campaign the average soldier is more like a 3rd level Warrior. Heh, fine then lets go with 1st level commoners, the situation is still precisely the same as in previous editions (ie a swathe of the army dies but looking at the DMG demographics characters with high levels in (N)PC class are hecka less rare (so armies of entirely first level commoners are probably as implausable as the devestation an unknown wizard can cause to an army of commoners) than they were in 2e the commoness of higher powered individuals also reduces the ability of fireball to threaten (this is especially obvious at high levels (a 20th level wizard with a fireball in 2e did 10d6 a good chunk of a 20th level fighters HP (9d10+9*Con Mod+33) but in 3e the fighter has 20d10+20*Con mod, the relative power of spellcasters in general decreases between editions unless you regularly have situations where your parties task is to wipe out low level groups), if a wizard can only get off a couple of major booms a day I'm not seeing the problem, a fighter with similar stats is going to be doing 2d6+9ish (about 4d6 on average) on every hit all day (as opposed to 5d6 on a couple per day, the wizards advantag is that he can catch a lot of people (making him a good mook killer) if whoever you're facing has more than 35 hit points (and the BBEG of a 5th level adventure probably does (unless its another arcane spellcaster and then you have the initiative fight) its the fighter who's going to get the glory of slaying him (at least until 11th+ when arcane death magic turns up). Arcane spellcasters are excellent at wiping out mooks and destroying armies but in the standard D&D paradigm that doesn't matter a lot, its taking down the BBEG that gets people glory. (Admittedly if you don't do it that way in your campaign and horde fights are more common the wizard will shine more, but the fighter with an optimal whirlwind attack or great cleave is going to be only slightly worse. ) (Sorry getting off track here, and yeah Wizards can forgo evocation and still do okay but the cleric probably does better and scribe scroll really isn't a cure all (scribe scroll costs XP and gold which reduces levels (which reduces the power of spells) and magic items (which increase personal power (HP,spells per day, DCs, immunities, saves). A wizard who makes enough scrolls of fireball to wipe out an army isn't going to be of much use against an encounter of a CR equal to his level with full XP. The one scroll a round thing is going to ensure that, its all about tradeoffs I suppose. ) [/QUOTE]
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