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Character Level / World Power - Comparison
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<blockquote data-quote="Brother MacLaren" data-source="post: 1605582" data-attributes="member: 15999"><p>True. I just have a hard time wrapping my brain around a power level increase being associated with facing such things. Also, overcoming a challenge is not the same as surviving it. Saving the village from a plague, leading a revolt against the taxes, rushing into the burning building to save a child - those actions earn XP. Enduring a plague, making your Fort save, and recovering should not.</p><p></p><p></p><p>I agree entirely. I think that in a slighty majority of campaigns a slight majority of XP probably does come from killing foes, but by no means is that the only thing. However, for an NPC soldier, the most likely answer to "Why is he 3rd level?" is "He is a veteran of many campaigns." Remember, I was originally talking about NPC soldiers.</p><p></p><p></p><p></p><p>I know. I'm okay with NPCs gaining levels at a rate 1/10 or 1/20 that of PCs. But to me, the ideal rate for PCs is about one level per in-game year (averaged). Gives time for the reputation to build appropriately. Maybe going up several levels in a year-long quest (like LOTR) followed by a period of relative inactivity (barony administration, etc.). Then, another great danger faces the land and the heroes must reuinite... I don't think the non-stop adventuring does a lot for the game. </p><p></p><p></p><p>This has always been my thought as well. Again, a holdover from previous editions, where simply being a leveled member of a PC class meant you were better than "Normal Man." </p><p></p><p>I don't know if I'll ever accept high-level "Normal Men," and I probably will be happier just giving NPC Experts (such as the master blacksmith) an alternative way to get better at their skills without giving them the attendant bonuses of high level. Maybe just arbitrary circumstance bonuses based on years at their craft rather than actual levels.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 1605582, member: 15999"] True. I just have a hard time wrapping my brain around a power level increase being associated with facing such things. Also, overcoming a challenge is not the same as surviving it. Saving the village from a plague, leading a revolt against the taxes, rushing into the burning building to save a child - those actions earn XP. Enduring a plague, making your Fort save, and recovering should not. I agree entirely. I think that in a slighty majority of campaigns a slight majority of XP probably does come from killing foes, but by no means is that the only thing. However, for an NPC soldier, the most likely answer to "Why is he 3rd level?" is "He is a veteran of many campaigns." Remember, I was originally talking about NPC soldiers. I know. I'm okay with NPCs gaining levels at a rate 1/10 or 1/20 that of PCs. But to me, the ideal rate for PCs is about one level per in-game year (averaged). Gives time for the reputation to build appropriately. Maybe going up several levels in a year-long quest (like LOTR) followed by a period of relative inactivity (barony administration, etc.). Then, another great danger faces the land and the heroes must reuinite... I don't think the non-stop adventuring does a lot for the game. This has always been my thought as well. Again, a holdover from previous editions, where simply being a leveled member of a PC class meant you were better than "Normal Man." I don't know if I'll ever accept high-level "Normal Men," and I probably will be happier just giving NPC Experts (such as the master blacksmith) an alternative way to get better at their skills without giving them the attendant bonuses of high level. Maybe just arbitrary circumstance bonuses based on years at their craft rather than actual levels. [/QUOTE]
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