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*Pathfinder & Starfinder
Character levels for a War campaign
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4581072" data-attributes="member: 35909"><p>As Complete Warrior sort of talks about in the two main ways to present war in D&D -- classic medieval or more like modern combat, the levels will largely determine the style of battle. If you want lines of infantry, the importance of keeping formation, and decisive cavalry charges, don't go to too high a level. You can probably go up to 6 or maybe higher, as spells like fireball and fly will then only be beginning to see limited use. Start possibly as low as level 1, really just pick a start level and rate of xp gain to match the desired campaign length.</p><p></p><p>If you want dragons soaring over head laying down breath weapons and spells like an aerial bomber, elementals and golems acting like battle tanks gaining ground, "mechanized infantry" and "paratroopers" making use of <em>Mass Fly</em> and teleportation, with the "castles" underground, on pocket planes, or otherwise hidden from plain view... Go with higher levels. Such a warfare style will have almost no open conflict or large units of soldiers. It will be mostly what Complete Warrior labels as "strike teams" skulking about carrying out specific missions with lots of guerilla warfare. For such a game, you could really start anywhere, though you'd probably want to at least start at level 8 or so, with no particular level cap before gameplay changes much. If it goes past level 20, the conflict will likely have to spread across planes or involve the gods themselves in order to remain challenging for the party and still seem plausible.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4581072, member: 35909"] As Complete Warrior sort of talks about in the two main ways to present war in D&D -- classic medieval or more like modern combat, the levels will largely determine the style of battle. If you want lines of infantry, the importance of keeping formation, and decisive cavalry charges, don't go to too high a level. You can probably go up to 6 or maybe higher, as spells like fireball and fly will then only be beginning to see limited use. Start possibly as low as level 1, really just pick a start level and rate of xp gain to match the desired campaign length. If you want dragons soaring over head laying down breath weapons and spells like an aerial bomber, elementals and golems acting like battle tanks gaining ground, "mechanized infantry" and "paratroopers" making use of [i]Mass Fly[/i] and teleportation, with the "castles" underground, on pocket planes, or otherwise hidden from plain view... Go with higher levels. Such a warfare style will have almost no open conflict or large units of soldiers. It will be mostly what Complete Warrior labels as "strike teams" skulking about carrying out specific missions with lots of guerilla warfare. For such a game, you could really start anywhere, though you'd probably want to at least start at level 8 or so, with no particular level cap before gameplay changes much. If it goes past level 20, the conflict will likely have to spread across planes or involve the gods themselves in order to remain challenging for the party and still seem plausible. [/QUOTE]
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Character levels for a War campaign
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