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<blockquote data-quote="Mercule" data-source="post: 7058687" data-attributes="member: 5100"><p>What I've done, in the past, for wrapping up a campaign neat and tidy is to have a counterpoint to the Session 0. If you're actually ending the campaign at a certain time (I'm remembering college graduation), and don't want to risk having any major action left hanging, you might do this. Depending on whether it's just the end of a campaign or actually a parting of friends, this denouement/epilogue session can be combined with a dinner, throwing back some drinks, or whatever makes sense in a more casual sense -- again, thinking of something akin to college graduation or the DM moving away.</p><p></p><p>If it's something less deadline-driven, then you could go ahead and play it out, with some sort of complication as suggested by others. Personally, while I enjoy a fair amount of role-play and character building, I don't think I'd actually enjoy a session that was run normally, but only intended to wrap things up without real chance of conflict or adventure. It would be better, in my opinion, to do the epilogue session and "zoom in" at appropriate moments, when the players appeared to be engaged in specific things. YMMV, of course.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7058687, member: 5100"] What I've done, in the past, for wrapping up a campaign neat and tidy is to have a counterpoint to the Session 0. If you're actually ending the campaign at a certain time (I'm remembering college graduation), and don't want to risk having any major action left hanging, you might do this. Depending on whether it's just the end of a campaign or actually a parting of friends, this denouement/epilogue session can be combined with a dinner, throwing back some drinks, or whatever makes sense in a more casual sense -- again, thinking of something akin to college graduation or the DM moving away. If it's something less deadline-driven, then you could go ahead and play it out, with some sort of complication as suggested by others. Personally, while I enjoy a fair amount of role-play and character building, I don't think I'd actually enjoy a session that was run normally, but only intended to wrap things up without real chance of conflict or adventure. It would be better, in my opinion, to do the epilogue session and "zoom in" at appropriate moments, when the players appeared to be engaged in specific things. YMMV, of course. [/QUOTE]
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