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General Tabletop Discussion
*Dungeons & Dragons
Character Motivation: My Local Experiences (Warning Spoilers and possible Alignment discussion)
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<blockquote data-quote="Pauper" data-source="post: 6721431" data-attributes="member: 17607"><p>In my experience, Chaotic Neutral does tend to be the alignment taken by 'murder-hobos', but that doesn't mean every CN character is one. The proof is in the playing, though, and based on your description, it does sound like the CN characters were only there to kill things and take their stuff.</p><p></p><p>As for alignment, I'm finding that the way 5E handles alignment for players is more akin to 'philosophy' than 'personality' -- your alignment informs the way you think the world is rather than straight-jacketing you into a way of responding to that world. Some creatures are embodiments of those philosophies, and thus their personalities are interchangable with the tenets of philosophy, but PCs are more fluid and can thus act in ways that are incompatible with their philosophy because their personality drives them that way -- so a CN barbarian might still defend party members in an argument, since she might see them as part of her 'surrogate tribe' and thus worth defending.</p><p></p><p>In my experience, many players choose CN as an alignment because they find it the least 'limiting' of the alignments, from back when alignment was more explicitly tied to a character's personality and motivations (CG is a close second, for players who don't mind being 'good guys' in general, but still want to occasionally misbehave). Ask for your PCs' personality traits and find ways to make them more relevant to the adventure at hand then their alignment, and you may find those players loosening up their beliefs about alignment.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6721431, member: 17607"] In my experience, Chaotic Neutral does tend to be the alignment taken by 'murder-hobos', but that doesn't mean every CN character is one. The proof is in the playing, though, and based on your description, it does sound like the CN characters were only there to kill things and take their stuff. As for alignment, I'm finding that the way 5E handles alignment for players is more akin to 'philosophy' than 'personality' -- your alignment informs the way you think the world is rather than straight-jacketing you into a way of responding to that world. Some creatures are embodiments of those philosophies, and thus their personalities are interchangable with the tenets of philosophy, but PCs are more fluid and can thus act in ways that are incompatible with their philosophy because their personality drives them that way -- so a CN barbarian might still defend party members in an argument, since she might see them as part of her 'surrogate tribe' and thus worth defending. In my experience, many players choose CN as an alignment because they find it the least 'limiting' of the alignments, from back when alignment was more explicitly tied to a character's personality and motivations (CG is a close second, for players who don't mind being 'good guys' in general, but still want to occasionally misbehave). Ask for your PCs' personality traits and find ways to make them more relevant to the adventure at hand then their alignment, and you may find those players loosening up their beliefs about alignment. -- Pauper [/QUOTE]
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Character Motivation: My Local Experiences (Warning Spoilers and possible Alignment discussion)
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