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Character Naming Conventions
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<blockquote data-quote="drakhe" data-source="post: 1337885" data-attributes="member: 4930"><p>Why should names mesh or adhere to a naming convention? It's basicaly one of the only aspects of a character that a player has true control over. And in real life, you also get a clash of names in your gaming group, office colleagues, coworkers or fellow students, ... . I've never heard of people being rejected for having a name that didn't mesh. </p><p></p><p>In my game: Unless a name is truely disgusting or ridiculous I allow any ...</p><p></p><p>The only conventions I would impose would be relevant to the race / setting /... , for example: in the Warhammer world you have very specific regions that relate directly to real world regions. So a character from Kislev should get a russian sounding name. The Bretonian knight would have a french sounding name and a soldier from the empire would get a german name. Other than that, my players are free to choose. And even if they want to deviate I'll allwo it if they give me a proper background for their character to explain the deviation.</p><p></p><p>My current group contains:</p><p></p><p>Quint Rydell (human wizard)</p><p>Andrinor (the halfling ranger, brought up as orphan amongst elves)</p><p>Arcturus Sendant (Human paladin)</p><p>Cebo Stonecutter (human rogue become dungeon delver and dwarffriend, hence the family name)</p><p>Alf (human bard, ex-cleric [long story ;-) ])</p><p>Ashimar of Sunndi (human sorcerer)</p><p></p><p>And all names were chosen by the respective players.</p></blockquote><p></p>
[QUOTE="drakhe, post: 1337885, member: 4930"] Why should names mesh or adhere to a naming convention? It's basicaly one of the only aspects of a character that a player has true control over. And in real life, you also get a clash of names in your gaming group, office colleagues, coworkers or fellow students, ... . I've never heard of people being rejected for having a name that didn't mesh. In my game: Unless a name is truely disgusting or ridiculous I allow any ... The only conventions I would impose would be relevant to the race / setting /... , for example: in the Warhammer world you have very specific regions that relate directly to real world regions. So a character from Kislev should get a russian sounding name. The Bretonian knight would have a french sounding name and a soldier from the empire would get a german name. Other than that, my players are free to choose. And even if they want to deviate I'll allwo it if they give me a proper background for their character to explain the deviation. My current group contains: Quint Rydell (human wizard) Andrinor (the halfling ranger, brought up as orphan amongst elves) Arcturus Sendant (Human paladin) Cebo Stonecutter (human rogue become dungeon delver and dwarffriend, hence the family name) Alf (human bard, ex-cleric [long story ;-) ]) Ashimar of Sunndi (human sorcerer) And all names were chosen by the respective players. [/QUOTE]
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