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<blockquote data-quote="kenmarable" data-source="post: 6678824" data-attributes="member: 40359"><p>As for what's allowed at our games, I'm totally open to both multiclassing and feats. We have nearly always found it more fun with more options rather than fewer.</p><p></p><p>As for my own characters, I have a tendency towards character concepts that are... complicated, so multiclassing is very common. Feats, however, I'm avoiding for now. Feats became so overwhelming in 3.x/PF, that I was tempted to stop using them in those games - or just go with basic options that I didn't have to think about (Weapon Focus on main weapon, Save boosts, etc. - "just write it down and forget about it" sort of feats). It's not exactly rational, but, honestly, the number of feat choices became so overbearing that it became one of the least fun parts of the game for me. (Yes, I know this runs counter to my general "more options is more fun" feeling, but here there are so many options it's oppressive!)</p><p></p><p>5e feats are a massive improvement over them. But there's such a bad taste in my mouth around them, that I'm happy just skipping that section for my own characters for the time being. I'll get to it, but especially since I don't get to play much 5e, there's plenty of other fun options to explore still.</p><p></p><p>But unless it's irrevocably broken, our games are always open to more options, rather than fewer (even including some occasional "revocably broken" options that we tweak to try to keep fun if someone is interested in them).</p></blockquote><p></p>
[QUOTE="kenmarable, post: 6678824, member: 40359"] As for what's allowed at our games, I'm totally open to both multiclassing and feats. We have nearly always found it more fun with more options rather than fewer. As for my own characters, I have a tendency towards character concepts that are... complicated, so multiclassing is very common. Feats, however, I'm avoiding for now. Feats became so overwhelming in 3.x/PF, that I was tempted to stop using them in those games - or just go with basic options that I didn't have to think about (Weapon Focus on main weapon, Save boosts, etc. - "just write it down and forget about it" sort of feats). It's not exactly rational, but, honestly, the number of feat choices became so overbearing that it became one of the least fun parts of the game for me. (Yes, I know this runs counter to my general "more options is more fun" feeling, but here there are so many options it's oppressive!) 5e feats are a massive improvement over them. But there's such a bad taste in my mouth around them, that I'm happy just skipping that section for my own characters for the time being. I'll get to it, but especially since I don't get to play much 5e, there's plenty of other fun options to explore still. But unless it's irrevocably broken, our games are always open to more options, rather than fewer (even including some occasional "revocably broken" options that we tweak to try to keep fun if someone is interested in them). [/QUOTE]
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