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<blockquote data-quote="Sword of Spirit" data-source="post: 6678950" data-attributes="member: 6677017"><p>It made a character "broken" in a couple of ways. Generally you had overpowered active capabilities, but you had underpowered survivability because your hit points were lagging enough to seriously hurt, and you'd be behind on saves too (though classes with complimentary saves might reduce this problem--I'm not sure how the details of that part worked out).</p><p></p><p>Overall, yes, it was overpowered. But the point, at least for me, isn't to exactly replicate it, but to replicate the concept. For instance, I wouldn't want you to actually split XP between classes. Messy. Neither would I want you to be a different overall level. If your party is composed of 9th level characters, you need to be a 9th level character with 9th level hit points and a 9th level proficiency bonus just like everyone else. What this version of multiclassing would give you would be a different type of class feature attainment.</p><p></p><p>If the party is 20th level, for instance, and the single classed wizard is casting 9th level spells, the wizard/cleric needs to be casting 7th level spells. Not spell <em>slots</em>, but actual spells from the 7th-level lists. The fighter/wizard should have 3 (rather than 2 or 4) attacks, etc.</p><p></p><p>The concept is that instead of being half as good in classes with very different focuses (ie, martial and caster, or two different types of casters) you are more like 65%-75% as good in each class--whatever is most balanced in the rules. The fact that 5e, while having a slower power curve, does not actually have linear advancement, means that the correct percentage would be properly balanced (and that correct percentage is most definitely higher than the 50% you can get with standard multiclassing). You are trading vertical power for horizontal power, but in a way that gives you a balanced character who actually functions as a (weaker) member of each class. In a 20th level party, having two attacks and casting 5th level spells does not make you feel like either a real fighter or a real wizard. Having around 13th or 14th level basic class features makes you feel like both, but not nearly as good as a single class character.</p><p></p><p>So what I want is a system that enables that concept without the broken and messy mechanics.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6678950, member: 6677017"] It made a character "broken" in a couple of ways. Generally you had overpowered active capabilities, but you had underpowered survivability because your hit points were lagging enough to seriously hurt, and you'd be behind on saves too (though classes with complimentary saves might reduce this problem--I'm not sure how the details of that part worked out). Overall, yes, it was overpowered. But the point, at least for me, isn't to exactly replicate it, but to replicate the concept. For instance, I wouldn't want you to actually split XP between classes. Messy. Neither would I want you to be a different overall level. If your party is composed of 9th level characters, you need to be a 9th level character with 9th level hit points and a 9th level proficiency bonus just like everyone else. What this version of multiclassing would give you would be a different type of class feature attainment. If the party is 20th level, for instance, and the single classed wizard is casting 9th level spells, the wizard/cleric needs to be casting 7th level spells. Not spell [I]slots[/I], but actual spells from the 7th-level lists. The fighter/wizard should have 3 (rather than 2 or 4) attacks, etc. The concept is that instead of being half as good in classes with very different focuses (ie, martial and caster, or two different types of casters) you are more like 65%-75% as good in each class--whatever is most balanced in the rules. The fact that 5e, while having a slower power curve, does not actually have linear advancement, means that the correct percentage would be properly balanced (and that correct percentage is most definitely higher than the 50% you can get with standard multiclassing). You are trading vertical power for horizontal power, but in a way that gives you a balanced character who actually functions as a (weaker) member of each class. In a 20th level party, having two attacks and casting 5th level spells does not make you feel like either a real fighter or a real wizard. Having around 13th or 14th level basic class features makes you feel like both, but not nearly as good as a single class character. So what I want is a system that enables that concept without the broken and messy mechanics. [/QUOTE]
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