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<blockquote data-quote="ExploderWizard" data-source="post: 6679377" data-attributes="member: 66434"><p>As a player I don't care if any of the options are available or not. As a DM, I allow both feats and multi-classing. For the multi-classing, I just use the same rules that exist for learning new languages & tools. It takes some gold and 250 days of game time to train in the first level of a new class. I build in downtime between major campaign parts to allow for taking other classes. It gives players time to think about the choice of entering a new class and the opportunity cost of the time vs. using the downtime for something else. It also helps with those snap decisions to grab a level in something just to get a very short term power-up which will be regretted later. There is usually sufficient downtime by level 5 or 6 to take a level in a second class. This weeds out all the min/max hasty decision crap that usually happens at early levels.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6679377, member: 66434"] As a player I don't care if any of the options are available or not. As a DM, I allow both feats and multi-classing. For the multi-classing, I just use the same rules that exist for learning new languages & tools. It takes some gold and 250 days of game time to train in the first level of a new class. I build in downtime between major campaign parts to allow for taking other classes. It gives players time to think about the choice of entering a new class and the opportunity cost of the time vs. using the downtime for something else. It also helps with those snap decisions to grab a level in something just to get a very short term power-up which will be regretted later. There is usually sufficient downtime by level 5 or 6 to take a level in a second class. This weeds out all the min/max hasty decision crap that usually happens at early levels. [/QUOTE]
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