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Character/personality rut
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<blockquote data-quote="Wombat" data-source="post: 2523880" data-attributes="member: 8447"><p>Quickleaf had some good ideas. One of his best ones was simply Identifying The Pattern.</p><p></p><p>I have had a number of characters over the years (not as many as I would like because I am usually Behind The Screen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). I took a look at about a dozen of them (mentally; I don't keep a lot of old character sheets) and found out that, no matter how diverse they at first appeared, most of them had a trait in common -- they were all social/racial oddballs who were rather friendly and determined to "fit in" and keep the group together. Some of this stems from my view of myself and some of it stems from watching several parties in games that shattered as they had not internal cohesion. </p><p></p><p>Having identified the pattern, I went out of my way to break it. The next time round I created a character that fit within the social norms but had to be actively convinced to be part of the party; that was extreme and the character didn't last long (died due to an overly large insect), but it really helped me break the mold. Since then I have thought about how my character will or will not reflect on my common theme. Sometimes I accept the theme in total, other times I take part of the theme. Sometimes I try to create new themes. </p><p></p><p>The point is that since I <em>have</em> identified my "standard type", I can now work to come up with something else in the game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 2523880, member: 8447"] Quickleaf had some good ideas. One of his best ones was simply Identifying The Pattern. I have had a number of characters over the years (not as many as I would like because I am usually Behind The Screen ;) ). I took a look at about a dozen of them (mentally; I don't keep a lot of old character sheets) and found out that, no matter how diverse they at first appeared, most of them had a trait in common -- they were all social/racial oddballs who were rather friendly and determined to "fit in" and keep the group together. Some of this stems from my view of myself and some of it stems from watching several parties in games that shattered as they had not internal cohesion. Having identified the pattern, I went out of my way to break it. The next time round I created a character that fit within the social norms but had to be actively convinced to be part of the party; that was extreme and the character didn't last long (died due to an overly large insect), but it really helped me break the mold. Since then I have thought about how my character will or will not reflect on my common theme. Sometimes I accept the theme in total, other times I take part of the theme. Sometimes I try to create new themes. The point is that since I [I]have[/I] identified my "standard type", I can now work to come up with something else in the game :) [/QUOTE]
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