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character plan-up. (Fighters. so many feats, what to choose...)
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<blockquote data-quote="DanGwancie" data-source="post: 6283103" data-attributes="member: 6749073"><p>So.. I'm planning a secondary character in case the current one dies(and i feel death coming soon... dunno why). and since we don't really have resurrection sold in stores like you buy bread, (pretty rare actually..) i'm going to plan him out</p><p></p><p>So, if he dies, i'll need a back up. and i was thinking of a greatsword-oriented fighter, but i've been thinking: " two-handed fighter variant seems very good. and so does Weapon Master, but losing the armor training sounded terrible to me..</p><p></p><p> i was planning on focusing on greatsword for combat feats, but i'd have a tower shield and a heavy pick alternate set for a more defensive change, if i needed to block a path or something like that.</p><p></p><p>-can anyone give me a few pointers into what feats i should use for greatsword combat? the shield/pick combination </p><p></p><p>Also, what is good against touch attacks. our DM likes to screw our high AC that way , xD.</p><p></p><p>Apreciate any help. </p><p>take care!</p><p></p><p>PS: it's gonna be a DM made Race. Below are the stats:</p><p></p><p>[h=3]Charr as playable characters[/h] </p><ul> <li data-xf-list-type="ul"><strong>+2 Str, +2 Wis, -2 Cha (Males-only):</strong> Male charr have strong muscles and keen senses, but are not the best diplomats. </li> <li data-xf-list-type="ul"><strong>+2 Dex, +2 Wis, -2 Cha (Females-only):</strong> Female charr are nimble and have keen senses, but are not the best diplomats. </li> <li data-xf-list-type="ul"><strong>Medium:</strong> Charr are Medium creatures and have no bonuses or penalties due to their size. </li> <li data-xf-list-type="ul"><strong>Normal Speed:</strong> Charr have a base speed of 30 ft. </li> <li data-xf-list-type="ul"><strong>Battle-Hardened:</strong> Charr gain a +1 bonus to CMD. </li> <li data-xf-list-type="ul"><strong>Stalker:</strong> Perception and Stealth are always class skills for charr. </li> <li data-xf-list-type="ul"><strong>Bite:</strong> Charr gain a natural bite attack, dealing 1d3 damage. </li> <li data-xf-list-type="ul"><strong>Claws:</strong> Charr receive two claw attacks. These claws are primary attacks that deal 1d4 points of damage. </li> <li data-xf-list-type="ul"><strong>Darkvision:</strong> Charr can see in the dark up to 60 feet. </li> <li data-xf-list-type="ul"><strong>Languages:</strong> Charr begin play speaking Common and Charr. Charr with high Intelligence scores can choose from the following: Draconic, Dwarven, Giant, Gnoll, and Goblin. </li> </ul><p></p><p></p><p>By the way, i'll begin play at lvl 8.</p><p></p><p>with the associated gold according to that level. 30k ish gold</p></blockquote><p></p>
[QUOTE="DanGwancie, post: 6283103, member: 6749073"] So.. I'm planning a secondary character in case the current one dies(and i feel death coming soon... dunno why). and since we don't really have resurrection sold in stores like you buy bread, (pretty rare actually..) i'm going to plan him out So, if he dies, i'll need a back up. and i was thinking of a greatsword-oriented fighter, but i've been thinking: " two-handed fighter variant seems very good. and so does Weapon Master, but losing the armor training sounded terrible to me.. i was planning on focusing on greatsword for combat feats, but i'd have a tower shield and a heavy pick alternate set for a more defensive change, if i needed to block a path or something like that. -can anyone give me a few pointers into what feats i should use for greatsword combat? the shield/pick combination Also, what is good against touch attacks. our DM likes to screw our high AC that way , xD. Apreciate any help. take care! PS: it's gonna be a DM made Race. Below are the stats: [h=3]Charr as playable characters[/h] [LIST] [*][B]+2 Str, +2 Wis, -2 Cha (Males-only):[/B] Male charr have strong muscles and keen senses, but are not the best diplomats. [*][B]+2 Dex, +2 Wis, -2 Cha (Females-only):[/B] Female charr are nimble and have keen senses, but are not the best diplomats. [*][B]Medium:[/B] Charr are Medium creatures and have no bonuses or penalties due to their size. [*][B]Normal Speed:[/B] Charr have a base speed of 30 ft. [*][B]Battle-Hardened:[/B] Charr gain a +1 bonus to CMD. [*][B]Stalker:[/B] Perception and Stealth are always class skills for charr. [*][B]Bite:[/B] Charr gain a natural bite attack, dealing 1d3 damage. [*][B]Claws:[/B] Charr receive two claw attacks. These claws are primary attacks that deal 1d4 points of damage. [*][B]Darkvision:[/B] Charr can see in the dark up to 60 feet. [*][B]Languages:[/B] Charr begin play speaking Common and Charr. Charr with high Intelligence scores can choose from the following: Draconic, Dwarven, Giant, Gnoll, and Goblin. [/LIST] By the way, i'll begin play at lvl 8. with the associated gold according to that level. 30k ish gold [/QUOTE]
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