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character plan-up. (Fighters. so many feats, what to choose...)
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<blockquote data-quote="Daniel Runge" data-source="post: 6283292" data-attributes="member: 6775372"><p>Reading the fluff on the Charr, I thought: "Ok, so you might not be a diplomat, but with strong muscles and keen senses, you could very well be the diplomat's bodyguard?"</p><p></p><p>I would say both male and female could work, but with a tendency to male for 2-handed focus and a lean towards female for the sword-and-board style. </p><p></p><p>Feats to consider:</p><p>Combat Reflexes - Bodyguard - In harm's way</p><p>Shield Focus - Covering Defense</p><p>Step Up - Following Step - Step Up and Strike</p><p>Swap Places (Teamwork feat - 1 or more of your teammates need to take this as well if you do)</p><p>Alertness</p><p></p><p>Feats too good not to take:</p><p>Power Attack</p><p></p><p>While I was initially against the idea of using intimidate to pacify opponents, the feat: "Fearsome Barricade" works relatively well with Bodyguard. this would have to be coupled with intimiating prowess, otherwise you'd suck at it ^^, and even then, you're not amazing - This is simply an option if you feel this would be a character fitting way to handle combat situations. </p><p> Essentially, there are 2 ways for a bodyguard to handle this:</p><p>#1 Pacify the opponents by killing them or using force to reduce their threat level to 0</p><p>#2 Make the opponents not want to fight</p><p></p><p>So I'm curious - Why a Heavy Pick as your weapon of choice? It has a high crit damage modifier, but it's reeally difficult to put a focus on that, even more so if it's not even your main style of fighting. </p><p>Personally I would probably go with a flail, or a weapon in the blade group, and then proceed to take Stand Still, Steady Engagement, and either Improved Disarm / Improved Trip depending on what I felt fit the best.</p><p></p><p>Seeing as your DM uses home-brew races, you might also be allowed to use archetypes from other races. Specifically I'm thinking about the Dirty Fighter Archetype of the Orc, combining it with the feat Dirty Trick Master. This way you could gain some battlefield control, even while using a pick <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Perhaps follow it up with the Low Templar prestige class.</p><p>You could also consider the Tactitian archetype, and then get some intelligence. If you do this, I think you should consider a sort of strange build, going for the Student of War prestige class, and making it a high intelligence build.</p><p></p><p>Skills:</p><p>Sense motive & Perception would be the 2 default ones for an insightful bodyguard. You would keep an eye out, and if you sense danger, you can prepare for it.</p><p>Intimidate if you go that route. If you only have 2 skill points, swap perception out for this.</p><p></p><p>Other fitting skills:</p><p>Appraise - Can tell if you're being swindled in a trade</p><p>Bluff - If confronted, hide just how much you know</p><p>Profession (Bodyguard/Mercenary) - This is what you do, might as well attempt to make some money off of it</p><p>Sleight of Hand - Drawing your weapon without being seen (Most likely your DM will make it a bit difficult to draw anything but a light weapon this way though)</p><p></p><p>Traits:</p><p>Suspicious - You need a trait that makes Sense Motive a class skill for you. Or multiclassing.</p><p>/ Survivor - Same as above, but gives a bonus to initiative as well. A bit more min-maxy, but in the end it depends on what kind of character you envision yourself playing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Looking for Work - You need a trait that makes Perception a class skill for you. Or multiclassing.</p><p>/ Conspiracy Hunter - Same as above</p><p></p><p>Trait are essentially just small bonuses that define your character, and therefore it is not unlikely you could talk to your DM and ask if you could collaborate to create your own trait. an example:</p><p>Hawk-eyed - You have keener eyes than most of your station. Perception and Sense Motive become class skills for you. If either of them already are, gain a +1 trait bonus to that skill.</p><p></p><p>Hope this helped you a little <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Daniel Runge, post: 6283292, member: 6775372"] Reading the fluff on the Charr, I thought: "Ok, so you might not be a diplomat, but with strong muscles and keen senses, you could very well be the diplomat's bodyguard?" I would say both male and female could work, but with a tendency to male for 2-handed focus and a lean towards female for the sword-and-board style. Feats to consider: Combat Reflexes - Bodyguard - In harm's way Shield Focus - Covering Defense Step Up - Following Step - Step Up and Strike Swap Places (Teamwork feat - 1 or more of your teammates need to take this as well if you do) Alertness Feats too good not to take: Power Attack While I was initially against the idea of using intimidate to pacify opponents, the feat: "Fearsome Barricade" works relatively well with Bodyguard. this would have to be coupled with intimiating prowess, otherwise you'd suck at it ^^, and even then, you're not amazing - This is simply an option if you feel this would be a character fitting way to handle combat situations. Essentially, there are 2 ways for a bodyguard to handle this: #1 Pacify the opponents by killing them or using force to reduce their threat level to 0 #2 Make the opponents not want to fight So I'm curious - Why a Heavy Pick as your weapon of choice? It has a high crit damage modifier, but it's reeally difficult to put a focus on that, even more so if it's not even your main style of fighting. Personally I would probably go with a flail, or a weapon in the blade group, and then proceed to take Stand Still, Steady Engagement, and either Improved Disarm / Improved Trip depending on what I felt fit the best. Seeing as your DM uses home-brew races, you might also be allowed to use archetypes from other races. Specifically I'm thinking about the Dirty Fighter Archetype of the Orc, combining it with the feat Dirty Trick Master. This way you could gain some battlefield control, even while using a pick :) Perhaps follow it up with the Low Templar prestige class. You could also consider the Tactitian archetype, and then get some intelligence. If you do this, I think you should consider a sort of strange build, going for the Student of War prestige class, and making it a high intelligence build. Skills: Sense motive & Perception would be the 2 default ones for an insightful bodyguard. You would keep an eye out, and if you sense danger, you can prepare for it. Intimidate if you go that route. If you only have 2 skill points, swap perception out for this. Other fitting skills: Appraise - Can tell if you're being swindled in a trade Bluff - If confronted, hide just how much you know Profession (Bodyguard/Mercenary) - This is what you do, might as well attempt to make some money off of it Sleight of Hand - Drawing your weapon without being seen (Most likely your DM will make it a bit difficult to draw anything but a light weapon this way though) Traits: Suspicious - You need a trait that makes Sense Motive a class skill for you. Or multiclassing. / Survivor - Same as above, but gives a bonus to initiative as well. A bit more min-maxy, but in the end it depends on what kind of character you envision yourself playing :) Looking for Work - You need a trait that makes Perception a class skill for you. Or multiclassing. / Conspiracy Hunter - Same as above Trait are essentially just small bonuses that define your character, and therefore it is not unlikely you could talk to your DM and ask if you could collaborate to create your own trait. an example: Hawk-eyed - You have keener eyes than most of your station. Perception and Sense Motive become class skills for you. If either of them already are, gain a +1 trait bonus to that skill. Hope this helped you a little :) [/QUOTE]
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