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Character play vs Player play
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<blockquote data-quote="KarinsDad" data-source="post: 6412382" data-attributes="member: 2011"><p>When you expect the player to roleplay the character, that is not metagaming. And yes, problem/puzzle solving is roleplaying.</p><p></p><p>The disconnect comes from the fact that the player's expectations of the mental capabilities of his PC are huge. Give a rubik's cube to Einstein and he probably won't figure it out quickly. It might take him days to work out an algorithm.</p><p></p><p></p><p>"My wizard knows Arcana, so he should know every tiny little solution to problems." No, your wizard knows Arcana, so sometimes he can make an Arcana check to have knowledge about or figure out some small piece of the problem associated with Arcana or magic, not that the DM's going to hand the entire solution to the player because of one good die roll.</p><p></p><p>High intelligence allows for a roll once in a while for a clue or a hint or some pertinent set of information. A clue or hint that OTHER players with lower intelligence might not get from the DM. Intelligence checks should rarely be used to insta-solve a problem or puzzle.</p><p></p><p></p><p></p><p>You sound like a casino owner. Heaven forbid a person uses his brains and count cards to play the best strategy.</p><p></p><p>I would never penalize a player for being smart and it is totally fine for one player to figure out a lot of stuff at the game table.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6412382, member: 2011"] When you expect the player to roleplay the character, that is not metagaming. And yes, problem/puzzle solving is roleplaying. The disconnect comes from the fact that the player's expectations of the mental capabilities of his PC are huge. Give a rubik's cube to Einstein and he probably won't figure it out quickly. It might take him days to work out an algorithm. "My wizard knows Arcana, so he should know every tiny little solution to problems." No, your wizard knows Arcana, so sometimes he can make an Arcana check to have knowledge about or figure out some small piece of the problem associated with Arcana or magic, not that the DM's going to hand the entire solution to the player because of one good die roll. High intelligence allows for a roll once in a while for a clue or a hint or some pertinent set of information. A clue or hint that OTHER players with lower intelligence might not get from the DM. Intelligence checks should rarely be used to insta-solve a problem or puzzle. You sound like a casino owner. Heaven forbid a person uses his brains and count cards to play the best strategy. I would never penalize a player for being smart and it is totally fine for one player to figure out a lot of stuff at the game table. [/QUOTE]
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