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Character play vs Player play
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<blockquote data-quote="GMforPowergamers" data-source="post: 6412595" data-attributes="member: 67338"><p>yes, it can be fun if EVERYONE at the table wants it that way... more fun is making sure that you play to the players AND the characters...</p><p></p><p></p><p></p><p>I had a DM pull that once and tell a player "Your too dumb to play a wizard" if it had been a man I would have slugged him for telling my brother in law that... but she was a bitch and we just left the game... and never looked back... the best part when she said "Come on Rob you know he's a tool"</p><p></p><p></p><p>Yes, and part of roleplaying a high perception high intelegience character is "Hey I don't get it but my character would..."</p><p></p><p></p><p></p><p> OK, but if a puzzle is solvable by me then Einstein should be able to too... so if the Player next to me has a 20 INt and/or Wis maybe he should get a roll... not an auto pass but a roll</p><p></p><p> HOw about a roll for 1 clue "You notice X" then if no one gets anything after that they can ask for another roll "you figure Y" as it narrows in the players will get it...</p><p></p><p> agreed on no insta solve, but If any PC asked "Hey can I make a check to figure something out" I would at least let them roll for a clue</p><p></p><p></p><p></p><p> wait... you mean cheating?</p><p></p><p> I would... infact I do so all the time. </p><p>example: I set up a trap where a succubus was "captured" in chains... I described it and 3 players said... "Nope, it's a trap, we leave her" and one said "Wait she might be in trouble..." now that 4th player should have totally trigured the trap of her kiss... but I decided to reward not meta gameing the trap. </p><p> She turned out to be the daughter of a lord of hell, and WAS a prisoner... that player who "rescused" her got a whole bunch of cool albit it demonic rewards...</p><p></p><p> yea, that works well in gumshoe (PS I'm egar for my time travel stuff to start) I find that if a player is trying in D&D it is best to let the dice walk them through it</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6412595, member: 67338"] yes, it can be fun if EVERYONE at the table wants it that way... more fun is making sure that you play to the players AND the characters... I had a DM pull that once and tell a player "Your too dumb to play a wizard" if it had been a man I would have slugged him for telling my brother in law that... but she was a bitch and we just left the game... and never looked back... the best part when she said "Come on Rob you know he's a tool" Yes, and part of roleplaying a high perception high intelegience character is "Hey I don't get it but my character would..." OK, but if a puzzle is solvable by me then Einstein should be able to too... so if the Player next to me has a 20 INt and/or Wis maybe he should get a roll... not an auto pass but a roll HOw about a roll for 1 clue "You notice X" then if no one gets anything after that they can ask for another roll "you figure Y" as it narrows in the players will get it... agreed on no insta solve, but If any PC asked "Hey can I make a check to figure something out" I would at least let them roll for a clue wait... you mean cheating? I would... infact I do so all the time. example: I set up a trap where a succubus was "captured" in chains... I described it and 3 players said... "Nope, it's a trap, we leave her" and one said "Wait she might be in trouble..." now that 4th player should have totally trigured the trap of her kiss... but I decided to reward not meta gameing the trap. She turned out to be the daughter of a lord of hell, and WAS a prisoner... that player who "rescused" her got a whole bunch of cool albit it demonic rewards... yea, that works well in gumshoe (PS I'm egar for my time travel stuff to start) I find that if a player is trying in D&D it is best to let the dice walk them through it [/QUOTE]
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