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<blockquote data-quote="Majoru Oakheart" data-source="post: 6412763" data-attributes="member: 5143"><p>The players are both players AND viewers. They get to be part of the story, but that doesn't mean they don't also view the story...just through the eyes of their characters. The adventure in question is the story about a bunch of Red Wizards who are trying to conquer the Sword Coast and the heroes that try to stop them. It happens in a couple of acts. The first act, the PCs get some clues as to what is going on but are unlikely to be able to piece them together, then in Act 2 they stop some goblins who took over a town, then somewhere in act 3 or 4 the Succubus along with a bunch of other people attack the PCs and try to frame them for murder. Which should give them enough information to figure out why the guard did the things he did. Especially because her human cover was seen with the guard all over the place.</p><p></p><p>It ties the beginning of the adventure together with the end of the adventure while leaving some questions hanging for a bunch of the adventure.</p><p></p><p>Reactions were mixed to the adventure. That adventure is actually 5 mini-adventures. Each an hour long. I like that one the best of the 5 because it's nice to have a change of pace. It was entirely roleplaying with no combat at all. The rest of the adventures are almost entirely dungeon crawls that consist of walking from room to room killing monsters. This one was different, used an odd mechanic and really gave the PCs a reason to sit down and roleplay their character's personality with the NPCs in the inn. It put them in interesting social situations that D&D characters rarely get into and asked them to figure out what their character would do.</p><p></p><p>As for the woods, I don't know if I fully described it above, but the idea is that the artifact in question is actually the tooth of a blue dragon who was extremely old and lived in that woods all its life. Somehow, it had been imbued with the power to electrocute people and still had a semblance of the will of the dragon. The dragon wanted to punish those it felt had defiled its forest. So, it reached out and zapped anyone carrying stuff from his forest. But it was only a sliver of the dragon's original will, barely conscious. So it just kind of lashed out blindly.</p><p></p><p>I find that fairly interesting. Especially, given that these are 1 hour intro adventures that were purposefully designed to be plot light and easy to run so that new players who came in off the street could easily participate in them. It was amusing for me, and a bunch of the players to watch the PCs frantically run around trying to figure out who would get zapped next before the lightning jumped. Each of them hoping that it wasn't one of THEM this time.</p><p></p><p>But I love watched confused players try to figure things out. It's one of the best feelings I have as a DM. No idea why, it's just the process of watching them work through clues to come up with a solution that I already have. Mainly because when I first read the answer to the problem, my thought was "Ha...it's because of the forest? That's hilariously difficult to figure out. This should be amusing to watch."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6412763, member: 5143"] The players are both players AND viewers. They get to be part of the story, but that doesn't mean they don't also view the story...just through the eyes of their characters. The adventure in question is the story about a bunch of Red Wizards who are trying to conquer the Sword Coast and the heroes that try to stop them. It happens in a couple of acts. The first act, the PCs get some clues as to what is going on but are unlikely to be able to piece them together, then in Act 2 they stop some goblins who took over a town, then somewhere in act 3 or 4 the Succubus along with a bunch of other people attack the PCs and try to frame them for murder. Which should give them enough information to figure out why the guard did the things he did. Especially because her human cover was seen with the guard all over the place. It ties the beginning of the adventure together with the end of the adventure while leaving some questions hanging for a bunch of the adventure. Reactions were mixed to the adventure. That adventure is actually 5 mini-adventures. Each an hour long. I like that one the best of the 5 because it's nice to have a change of pace. It was entirely roleplaying with no combat at all. The rest of the adventures are almost entirely dungeon crawls that consist of walking from room to room killing monsters. This one was different, used an odd mechanic and really gave the PCs a reason to sit down and roleplay their character's personality with the NPCs in the inn. It put them in interesting social situations that D&D characters rarely get into and asked them to figure out what their character would do. As for the woods, I don't know if I fully described it above, but the idea is that the artifact in question is actually the tooth of a blue dragon who was extremely old and lived in that woods all its life. Somehow, it had been imbued with the power to electrocute people and still had a semblance of the will of the dragon. The dragon wanted to punish those it felt had defiled its forest. So, it reached out and zapped anyone carrying stuff from his forest. But it was only a sliver of the dragon's original will, barely conscious. So it just kind of lashed out blindly. I find that fairly interesting. Especially, given that these are 1 hour intro adventures that were purposefully designed to be plot light and easy to run so that new players who came in off the street could easily participate in them. It was amusing for me, and a bunch of the players to watch the PCs frantically run around trying to figure out who would get zapped next before the lightning jumped. Each of them hoping that it wasn't one of THEM this time. But I love watched confused players try to figure things out. It's one of the best feelings I have as a DM. No idea why, it's just the process of watching them work through clues to come up with a solution that I already have. Mainly because when I first read the answer to the problem, my thought was "Ha...it's because of the forest? That's hilariously difficult to figure out. This should be amusing to watch." [/QUOTE]
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