Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6412943" data-attributes="member: 5143"><p>I try not to rank the intelligence of my friends. I really don't know who is the smartest and who is the dumbest. I assume they are all average so I don't have to look down on anyone or feel inferior to anyone.</p><p></p><p>Besides, Intelligence, as I've said is a measure of knowledge and ability to learn and remember. I don't like to think of it in terms of "You have an 8 Int, you are incapable of figuring this out." Both characters have an equal chance of figuring things out. One of them just has more knowledge and therefore more information on which to base their decision.</p><p></p><p></p><p>Because metagaming is using the knowledge that this is a game in order to make your decision. Your character is following the exact same reasoning that you are. You are both thinking "This is a puzzle and I need to find the answer to it."</p><p></p><p>As I said above, metagaming is when you say "Our DM likes puzzles with easy answers. He likely put some clues around here for me to look for. I look for clues!" But simply solving a puzzle using your own reasoning power is not metagaming in the slightest.</p><p></p><p></p><p>Because you aren't using your out of game Cha or Int. You are telling me what your character says and then you are making a roll to determine whether it succeeds if you make a diplomacy check. Your in game Cha matters. Just the strategy you are using comes from the player. If the character wants to see if he knows something or remembers something, you'll make an Int check and I'll tell you what your character knows or remembers. You don't have to remember for your character. You also don't have to memorize the campaign guide or monster manual. A roll will give you that information.</p><p></p><p>But if we aren't asking players to make decisions anymore then why do we have players? Otherwise, following your logic the rest of the game would go like this:</p><p></p><p>DM: "Alright, it's your turn in combat. What do you do?"</p><p>Player: "Wait...you are making me use my own intelligence to figure out what I do in combat? My character has an 18 Int. He's super smart. He'd know what to do. You tell me what I do in combat. Which spell should I cast in order to be most effective this round? I make a 22 Int check. I know."</p><p></p><p>DM: "Alright, you defeat the monsters, what do you do?"</p><p>Player: "My character knows the smartest thing to do after defeating monsters...what's should I do?"</p><p></p><p>The players still need to actually play the game and that means making decisions based on the information they have.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6412943, member: 5143"] I try not to rank the intelligence of my friends. I really don't know who is the smartest and who is the dumbest. I assume they are all average so I don't have to look down on anyone or feel inferior to anyone. Besides, Intelligence, as I've said is a measure of knowledge and ability to learn and remember. I don't like to think of it in terms of "You have an 8 Int, you are incapable of figuring this out." Both characters have an equal chance of figuring things out. One of them just has more knowledge and therefore more information on which to base their decision. Because metagaming is using the knowledge that this is a game in order to make your decision. Your character is following the exact same reasoning that you are. You are both thinking "This is a puzzle and I need to find the answer to it." As I said above, metagaming is when you say "Our DM likes puzzles with easy answers. He likely put some clues around here for me to look for. I look for clues!" But simply solving a puzzle using your own reasoning power is not metagaming in the slightest. Because you aren't using your out of game Cha or Int. You are telling me what your character says and then you are making a roll to determine whether it succeeds if you make a diplomacy check. Your in game Cha matters. Just the strategy you are using comes from the player. If the character wants to see if he knows something or remembers something, you'll make an Int check and I'll tell you what your character knows or remembers. You don't have to remember for your character. You also don't have to memorize the campaign guide or monster manual. A roll will give you that information. But if we aren't asking players to make decisions anymore then why do we have players? Otherwise, following your logic the rest of the game would go like this: DM: "Alright, it's your turn in combat. What do you do?" Player: "Wait...you are making me use my own intelligence to figure out what I do in combat? My character has an 18 Int. He's super smart. He'd know what to do. You tell me what I do in combat. Which spell should I cast in order to be most effective this round? I make a 22 Int check. I know." DM: "Alright, you defeat the monsters, what do you do?" Player: "My character knows the smartest thing to do after defeating monsters...what's should I do?" The players still need to actually play the game and that means making decisions based on the information they have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
Top