Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 6419104" data-attributes="member: 386"><p>One reason I'd make a random roll to see if the NPC was bearded (1-3 no, 4-6 yes) is because it helps to remove my bias from the game. Beards aren't a big source of bias for me, but a while back I realized that most of the NPCs I was putting into the game were men. Now I roll randomly for sex and I think it's helped out my game.</p><p></p><p>I wouldn't always roll - I may know that, in this town, there's a taboo against being clean-shaven (or the opposite). Well, I might roll 1d6 with a 6 indicating clean-shaven (and then come up with some kind of reason why this guy has no beard).</p><p></p><p>I do recall a moment where a PC ranger came across some treasure while hunting/trapping in the wilderness - he found the treasure with a "stunning success" on the foraging roll. I said he found a rabbit warren and, inside that warren they had some gems. Both the player and I wondered what the rabbits were doing with gems; I said that on a 6 on 1d6 the rabbits could talk. I don't remember clearly, but I think the player may have suggested something like that.</p><p></p><p>As you can see there is still some bias there (I had the rabbits talk instead of having them pets of a ranger, druid, or some other NPC/monster), but it feels like a different kind of bias, though I'm not sure what the difference is.</p><p></p><p></p><p></p><p>I think that the difference here is that, when a player gets an idea for a plan, the cards always seem to fall into place for them. The player may be asking only because they are thinking about a plan, not simply gathering more information about the game world. Randomly rolling for these minor things can give the player a sense of internal game-world consistency - things don't always fall into place for them.</p><p></p><p></p><p></p><p>Two points:</p><p></p><p>1. A lot of D&D can be summed up as what you describe as "Tomb of Horrors" play. Without intricate backstory, which would be very difficult to come up with for everything the PCs might encounter, the DM needs another way to make impartial judgements. That's why I use random rolls (a simple 1d6 roll works well most of the time, I find).</p><p></p><p>2. Rolling randomly takes the responsibility off of the DM (to a point - the DM still has to determine when to roll and how to assign the odds). Doing so creates a less adversarial/mother-may-I game, I think.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This is the kind of thing I would do. There are features of my game that mitigate this, though. The game world has enough adventure in it that the PCs don't need to wait for NPCs to offer quests; the PCs are free to react to the NPC's actions in any way they want (say, following an NPC adventuring party them to the dungeon entrance and jumping them when and if they come out); a zero-sum power struggle between characters (NPC - NPC and NPC - PC) in the game world; and an XP system that rewards player-driven goals.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6419104, member: 386"] One reason I'd make a random roll to see if the NPC was bearded (1-3 no, 4-6 yes) is because it helps to remove my bias from the game. Beards aren't a big source of bias for me, but a while back I realized that most of the NPCs I was putting into the game were men. Now I roll randomly for sex and I think it's helped out my game. I wouldn't always roll - I may know that, in this town, there's a taboo against being clean-shaven (or the opposite). Well, I might roll 1d6 with a 6 indicating clean-shaven (and then come up with some kind of reason why this guy has no beard). I do recall a moment where a PC ranger came across some treasure while hunting/trapping in the wilderness - he found the treasure with a "stunning success" on the foraging roll. I said he found a rabbit warren and, inside that warren they had some gems. Both the player and I wondered what the rabbits were doing with gems; I said that on a 6 on 1d6 the rabbits could talk. I don't remember clearly, but I think the player may have suggested something like that. As you can see there is still some bias there (I had the rabbits talk instead of having them pets of a ranger, druid, or some other NPC/monster), but it feels like a different kind of bias, though I'm not sure what the difference is. I think that the difference here is that, when a player gets an idea for a plan, the cards always seem to fall into place for them. The player may be asking only because they are thinking about a plan, not simply gathering more information about the game world. Randomly rolling for these minor things can give the player a sense of internal game-world consistency - things don't always fall into place for them. Two points: 1. A lot of D&D can be summed up as what you describe as "Tomb of Horrors" play. Without intricate backstory, which would be very difficult to come up with for everything the PCs might encounter, the DM needs another way to make impartial judgements. That's why I use random rolls (a simple 1d6 roll works well most of the time, I find). 2. Rolling randomly takes the responsibility off of the DM (to a point - the DM still has to determine when to roll and how to assign the odds). Doing so creates a less adversarial/mother-may-I game, I think. :) This is the kind of thing I would do. There are features of my game that mitigate this, though. The game world has enough adventure in it that the PCs don't need to wait for NPCs to offer quests; the PCs are free to react to the NPC's actions in any way they want (say, following an NPC adventuring party them to the dungeon entrance and jumping them when and if they come out); a zero-sum power struggle between characters (NPC - NPC and NPC - PC) in the game world; and an XP system that rewards player-driven goals. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
Top