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Character play vs Player play
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6419107" data-attributes="member: 5143"><p>For me, it's that the crux of playing the game is solving problems. You might be solving those problems by killing things or by coming up with non-combat solutions. The entire point of the game, IMHO, is that players use the information they have in order to come up with solutions. Changing the information based on a solution is no longer solving anything. It's just reading out loud a thought that occurred to a player.</p><p></p><p>For instance, say the PCs need to get up to a window that's 2 stories up. I would like them to either have a chance of falling by climbing the wall or using up a resource of some sort to teleport to the window, or they are going to need to do some roleplaying and convince someone to give them a ladder or something. If one of the players says "Is there a box or something nearby I can stand on?" I COULD answer yes, because they obviously have come up with an idea to build a crude set of stairs. However, they haven't really solved the problem they were given. They instead solved a different problem...the problem of what to do if the situation was the same but there was a bunch of boxes sitting there.</p><p></p><p>Which kind of ties back into the reason for me originally making this post. I believe it is the responsibility of the players to solve the problems given to them by the DM. The dice shouldn't do it for them, nor should just coming up with any old idea. Instead, GOOD ideas that fit within the parameters the DM has given you should be rewarded. Other ones should be dismissed as not being appropriate for the situation at hand.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6419107, member: 5143"] For me, it's that the crux of playing the game is solving problems. You might be solving those problems by killing things or by coming up with non-combat solutions. The entire point of the game, IMHO, is that players use the information they have in order to come up with solutions. Changing the information based on a solution is no longer solving anything. It's just reading out loud a thought that occurred to a player. For instance, say the PCs need to get up to a window that's 2 stories up. I would like them to either have a chance of falling by climbing the wall or using up a resource of some sort to teleport to the window, or they are going to need to do some roleplaying and convince someone to give them a ladder or something. If one of the players says "Is there a box or something nearby I can stand on?" I COULD answer yes, because they obviously have come up with an idea to build a crude set of stairs. However, they haven't really solved the problem they were given. They instead solved a different problem...the problem of what to do if the situation was the same but there was a bunch of boxes sitting there. Which kind of ties back into the reason for me originally making this post. I believe it is the responsibility of the players to solve the problems given to them by the DM. The dice shouldn't do it for them, nor should just coming up with any old idea. Instead, GOOD ideas that fit within the parameters the DM has given you should be rewarded. Other ones should be dismissed as not being appropriate for the situation at hand. [/QUOTE]
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