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Character play vs Player play
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<blockquote data-quote="Mark CMG" data-source="post: 6419210" data-attributes="member: 10479"><p>I don't tend to allow mechanics for the players that can change the world, though I don't think it damages the GM/Player paradigm if the Player can make changes for the character. It's a fine distinction but a "Bennie" that allows a player to say definitively that a ladder happens to be propped up next to the wall he wishes to scale is akin to a magic item available on the whim of the player. I feel that throws off the paradigm. However, allowing for a number of re-rolls by the players feels less egregious to that same paradigm.</p><p></p><p>One of the reasons I find the Advantage / Disadvantage system to be one of the better innovations of 5E (and, yes, I understand it may well be grafted and renamed from other game systems). It allows for players, through their characters, to proactively seek those "Bennies" in-game, based on choices they make and actions they take. Need a ladder? Go find one, or make one, or get a rope, etc. Want to appear as the non-bearded wizard? Shave (as someone above suggested) or use an illusion spell, etc.</p><p></p><p>As said, I'm not going to stall out a game if someone asks me if some NPC is bearded and I haven't said one way or another prior to the question. On the other hand, it's not the players' purview to create the world, particularly not in the moment with an eye toward creating an immediate and definite advantage to their own success. Tell me what the characters are doing and I, as GM, will adjudicate the the results and explain the consequences to the characters' actions.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 6419210, member: 10479"] I don't tend to allow mechanics for the players that can change the world, though I don't think it damages the GM/Player paradigm if the Player can make changes for the character. It's a fine distinction but a "Bennie" that allows a player to say definitively that a ladder happens to be propped up next to the wall he wishes to scale is akin to a magic item available on the whim of the player. I feel that throws off the paradigm. However, allowing for a number of re-rolls by the players feels less egregious to that same paradigm. One of the reasons I find the Advantage / Disadvantage system to be one of the better innovations of 5E (and, yes, I understand it may well be grafted and renamed from other game systems). It allows for players, through their characters, to proactively seek those "Bennies" in-game, based on choices they make and actions they take. Need a ladder? Go find one, or make one, or get a rope, etc. Want to appear as the non-bearded wizard? Shave (as someone above suggested) or use an illusion spell, etc. As said, I'm not going to stall out a game if someone asks me if some NPC is bearded and I haven't said one way or another prior to the question. On the other hand, it's not the players' purview to create the world, particularly not in the moment with an eye toward creating an immediate and definite advantage to their own success. Tell me what the characters are doing and I, as GM, will adjudicate the the results and explain the consequences to the characters' actions. [/QUOTE]
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