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General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
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<blockquote data-quote="Hussar" data-source="post: 6419611" data-attributes="member: 22779"><p>Me, I like that tension actually. I find it really helps to drive the players to try to outdo each other and bring their better game to the table. A little bit of friendly competition at the table can enhance the experience IMO.</p><p></p><p></p><p></p><p>But, why is the guy walking over to your group and not that group over there? Is it because the players have PC halo's around their heads? It's a pretty contrived situation.</p><p></p><p></p><p></p><p>Adding in something like inspiration or action points hardly turns D&D into a story telling game. I'm talking about the ability of the player to affect <em>minor</em> changes in the game. People really need to have a more open mind about stuff. I mean, you accept any number of spells which allow the player to create major changes in the game world, but, being able to decide if an NPC has a beard is a bridge too far? Really?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6419611, member: 22779"] Me, I like that tension actually. I find it really helps to drive the players to try to outdo each other and bring their better game to the table. A little bit of friendly competition at the table can enhance the experience IMO. But, why is the guy walking over to your group and not that group over there? Is it because the players have PC halo's around their heads? It's a pretty contrived situation. Adding in something like inspiration or action points hardly turns D&D into a story telling game. I'm talking about the ability of the player to affect [i]minor[/i] changes in the game. People really need to have a more open mind about stuff. I mean, you accept any number of spells which allow the player to create major changes in the game world, but, being able to decide if an NPC has a beard is a bridge too far? Really? [/QUOTE]
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Character play vs Player play
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