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Character play vs Player play
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<blockquote data-quote="Hussar" data-source="post: 6419731" data-attributes="member: 22779"><p>That had nothing to do with the PC's whatsoever? That they would have no interest in at all? You would make your players listen to two NPC's discussing something that is completely unrelated to them?</p><p></p><p></p><p></p><p>Oh, fair enough. To me, I'd rather engage the players more and, again for me, the way to do that is to give players very limited control over the game world. It completely stops DM's from roadblocking, which is a very good thing IMO, and allows the players to guide the campaign in ways that are slightly outside of the standard DM/Player role. </p><p></p><p>Then again, for me, pacing is one of my biggest issues. I want the game to run at a much, much faster pace than a lot of DM's that I've met or played with. Which means that having the players declare details just speeds things along better. "Hey, the wizard has a beard" would not bother me in the slightest. Means that they get on with their plan and get to the good stuff - executing that plan.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6419731, member: 22779"] That had nothing to do with the PC's whatsoever? That they would have no interest in at all? You would make your players listen to two NPC's discussing something that is completely unrelated to them? Oh, fair enough. To me, I'd rather engage the players more and, again for me, the way to do that is to give players very limited control over the game world. It completely stops DM's from roadblocking, which is a very good thing IMO, and allows the players to guide the campaign in ways that are slightly outside of the standard DM/Player role. Then again, for me, pacing is one of my biggest issues. I want the game to run at a much, much faster pace than a lot of DM's that I've met or played with. Which means that having the players declare details just speeds things along better. "Hey, the wizard has a beard" would not bother me in the slightest. Means that they get on with their plan and get to the good stuff - executing that plan. [/QUOTE]
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Community
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