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Character play vs Player play
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<blockquote data-quote="KarinsDad" data-source="post: 6419925" data-attributes="member: 2011"><p>I agree that this can be a different issue.</p><p></p><p></p><p>Interestingly enough though, a lot of this is determined by my state of mind as DM at the time of the encounter.</p><p></p><p>If in my mind the door is open and the PC is far enough from opponents to just flee automatically, then it's closer to the beard example in that the player is dictating what is happening in the campaign world and I happen to agree.</p><p></p><p>If in my mind the door is closed, then it's action resolution as you state. The player is declaring what he wants the PC to be doing and after adjudicating how that resolution will be resolved (athletics check, random luck roll, whatever), dice are rolled and the encounter unfolds.</p><p></p><p></p><p>Btw, when I DM, I occasionally have what we call at our table "high is good for the party" roll. I select a player to roll a D20 with no modifiers. If the number is equal to or higher to a DC in my head, a specific good thing happens. If not, it doesn't. Sometimes a low enough roll means that a bad thing happens. But, it is totally random in the sense that somebody is rolling to determine an outcome outside the parameters of PC abilities.</p><p></p><p>As an example, a player will want to find a merchant in town who is has anti-venom potions for sale. I might set the DC for that at 8 or 10 or 12 depending on my frame of mind at the moment and a player will roll the dice. Other DMs might "just say yes" and allow it to happen automatically.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6419925, member: 2011"] I agree that this can be a different issue. Interestingly enough though, a lot of this is determined by my state of mind as DM at the time of the encounter. If in my mind the door is open and the PC is far enough from opponents to just flee automatically, then it's closer to the beard example in that the player is dictating what is happening in the campaign world and I happen to agree. If in my mind the door is closed, then it's action resolution as you state. The player is declaring what he wants the PC to be doing and after adjudicating how that resolution will be resolved (athletics check, random luck roll, whatever), dice are rolled and the encounter unfolds. Btw, when I DM, I occasionally have what we call at our table "high is good for the party" roll. I select a player to roll a D20 with no modifiers. If the number is equal to or higher to a DC in my head, a specific good thing happens. If not, it doesn't. Sometimes a low enough roll means that a bad thing happens. But, it is totally random in the sense that somebody is rolling to determine an outcome outside the parameters of PC abilities. As an example, a player will want to find a merchant in town who is has anti-venom potions for sale. I might set the DC for that at 8 or 10 or 12 depending on my frame of mind at the moment and a player will roll the dice. Other DMs might "just say yes" and allow it to happen automatically. [/QUOTE]
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