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Character play vs Player play
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<blockquote data-quote="KarinsDad" data-source="post: 6419927" data-attributes="member: 2011"><p>I actually did not declare it broken, I stated that I do not prefer this type of game mechanic because of how repetitive and predefined the results are. For those DMs who like it, have at it.</p><p></p><p></p><p></p><p>No doubt.</p><p></p><p></p><p>For surprise rounds, our DM has everyone roll (PCs and NPCs alike). For example, if the PCs are trying to sneak up on some NPCs, the PCs roll a group stealth check and the NPCs roll individual perception. The surprise round occurs, but sometimes, nobody is surprised (i.e. it is the same as round one). Other times, some NPCs are surprised and others are not. And the final possibility is that all NPCs are surprised.</p><p></p><p>Typically in the core system, one runs into situations where the BBEG is not surprised (with a higher passive perception) and the mooks are surprised. If the mooks are not surprised, then the BBEG is not surprised 100% of the time with core (in the scenario where the BBEG has a higher passive perception). With the system that our DM uses, sometimes some of the mooks are surprised, other mooks are not surprised, and the BBEG is surprised.</p><p></p><p>This house rule feels organic and not mechanical like core. Anything can happen. Hence my preference for not using passive perception.</p><p></p><p></p><p>By the way, I'm hoping that the DMG has multiple different suggestions on how to handle skill checks both with and without passive. We'll see when it comes out.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6419927, member: 2011"] I actually did not declare it broken, I stated that I do not prefer this type of game mechanic because of how repetitive and predefined the results are. For those DMs who like it, have at it. No doubt. For surprise rounds, our DM has everyone roll (PCs and NPCs alike). For example, if the PCs are trying to sneak up on some NPCs, the PCs roll a group stealth check and the NPCs roll individual perception. The surprise round occurs, but sometimes, nobody is surprised (i.e. it is the same as round one). Other times, some NPCs are surprised and others are not. And the final possibility is that all NPCs are surprised. Typically in the core system, one runs into situations where the BBEG is not surprised (with a higher passive perception) and the mooks are surprised. If the mooks are not surprised, then the BBEG is not surprised 100% of the time with core (in the scenario where the BBEG has a higher passive perception). With the system that our DM uses, sometimes some of the mooks are surprised, other mooks are not surprised, and the BBEG is surprised. This house rule feels organic and not mechanical like core. Anything can happen. Hence my preference for not using passive perception. By the way, I'm hoping that the DMG has multiple different suggestions on how to handle skill checks both with and without passive. We'll see when it comes out. [/QUOTE]
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