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<blockquote data-quote="Hussar" data-source="post: 6420049" data-attributes="member: 22779"><p>I guess my quibble here is the characterisation that any game which has mechanics that allow the player to have some authorial control are automatically story games. Action points do not make D&D a Story Game. It's still a trad game that has now borrowed a smidgeon of stuff from the other side of the fence. But, again, what baffles me by all this, is the total acceptance of casters being able to completely rewrite the in-game reality whenever they feel like it. </p><p></p><p>Is it just because "it's magic"? Is that all it takes? The party has a wizard in it, faced by the second story window, the wizard drops a Rope Trick spell and poof, they climb up. There wasn't a rope there before and now, you don't even need any skill checks to climb up. All it took was a player spending a bit of character resources and the in game reality is changed. The higher the level of the caster, the greater the changes the player can effect. Sure, you can justify it as, "Well, it's magic", but, you can easily justify the boxes too. "You look around and see a bunch of crates that you hadn't noticed before". Poof, done.</p><p></p><p>Or is it that trad games have always allowed certain classes to manipulate the in-game reality, so, it just doesn't get questioned out of habit?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6420049, member: 22779"] I guess my quibble here is the characterisation that any game which has mechanics that allow the player to have some authorial control are automatically story games. Action points do not make D&D a Story Game. It's still a trad game that has now borrowed a smidgeon of stuff from the other side of the fence. But, again, what baffles me by all this, is the total acceptance of casters being able to completely rewrite the in-game reality whenever they feel like it. Is it just because "it's magic"? Is that all it takes? The party has a wizard in it, faced by the second story window, the wizard drops a Rope Trick spell and poof, they climb up. There wasn't a rope there before and now, you don't even need any skill checks to climb up. All it took was a player spending a bit of character resources and the in game reality is changed. The higher the level of the caster, the greater the changes the player can effect. Sure, you can justify it as, "Well, it's magic", but, you can easily justify the boxes too. "You look around and see a bunch of crates that you hadn't noticed before". Poof, done. Or is it that trad games have always allowed certain classes to manipulate the in-game reality, so, it just doesn't get questioned out of habit? [/QUOTE]
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