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Character play vs Player play
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6420636" data-attributes="member: 5143"><p>It is...and I'm much less strict on the "absolutely NO meta game mechanics in my D&D" than Mark CMG. However, I like to limit it as much as possible.</p><p></p><p>To me, the game is a mix of meta-game contrivances that are required to even have a game(Spells are the order they are in because players will need them in that order, classes have abilities restricted to higher levels to avoid spoiling low level games, stats are bought using point buy, players are always the people the adventure happens to, and about a million other contrivances) and the actual in-game part that needs to stay almost entirely free of metagame contrivances in order to be consistent and believable.</p><p></p><p>This means that you may get Continual Light at 2nd level, which is a pretty powerful spell because the game tells you that you do, but you can still only cast it the number of times per day it says in the book. It still only has precisely the effect written in the book, no more, no less. Once a particular meta-game contrivance is defined as part of the game world it doesn't break believability.</p><p></p><p>There are certain other mechanics that aren't defined within the game world at all. These are the ones that seem confusing to me. Like no one has the magical ability to wave their hand and make the wizard grow a beard. Or make the door change colour or anything else like that. The DM comes up with those things and the players react.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6420636, member: 5143"] It is...and I'm much less strict on the "absolutely NO meta game mechanics in my D&D" than Mark CMG. However, I like to limit it as much as possible. To me, the game is a mix of meta-game contrivances that are required to even have a game(Spells are the order they are in because players will need them in that order, classes have abilities restricted to higher levels to avoid spoiling low level games, stats are bought using point buy, players are always the people the adventure happens to, and about a million other contrivances) and the actual in-game part that needs to stay almost entirely free of metagame contrivances in order to be consistent and believable. This means that you may get Continual Light at 2nd level, which is a pretty powerful spell because the game tells you that you do, but you can still only cast it the number of times per day it says in the book. It still only has precisely the effect written in the book, no more, no less. Once a particular meta-game contrivance is defined as part of the game world it doesn't break believability. There are certain other mechanics that aren't defined within the game world at all. These are the ones that seem confusing to me. Like no one has the magical ability to wave their hand and make the wizard grow a beard. Or make the door change colour or anything else like that. The DM comes up with those things and the players react. [/QUOTE]
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