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Character play vs Player play
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6420654" data-attributes="member: 5143"><p>There are things I'd allow and things I wouldn't. I can never really know unless I'm in the middle of a game with a group of players that I have a good feeling for exactly what I'd allow. Sometimes a challenge sounds better in my head and the game has been going really slow and the challenge now seems boring and a waste of time. In which case, I say yes to virtually any solution someone comes up with.</p><p></p><p>Other times, the PCs have been rampaging across the land, becoming extremely cocky over how awesome they are and how they succeed all the time with no real challenge. In which case, I like to say no for a while to prevent them from thinking the entire world revolves around them and everything always goes their way.</p><p></p><p>Other times, the idea is just really bad. It sounds better in the player's head than it actually is. Unfortunately, players are sometimes very bad at recognizing their plans are bad. Each player feels like their plan was genius and should solve the day. IMHO, that's where most of these conflicts come in.</p><p></p><p>Maybe. It sounds like it would have been more fun for YOU at least. I don't know if the other players would have had more fun one way or the other, I wasn't there. In this case, it's fairly obvious that the DM wanted you to fight the monsters and didn't really like the idea that you could rest with an Orc horde chasing you. I can certainly imagine DMing that situation and saying "Really? You expect a barrel to stop the door from opening? You realize that Orcs are pretty strong and there are quite a few of them. With them working together it shouldn't take more than a round or two of them bashing the door to open it. They are only a round behind you so you can only put one barrel at most in front of the door. Seems like a pretty bad plan to me. You might be able to stall them a round or two, but taking an entire short rest seems impossible. If the players attempt an obviously bad plan with no real chance of success, they should pay for it."</p><p></p><p>That's definitely what I'd be thinking in a situation like this. Obviously, I don't know the full details in question. If the Orcs were minutes behind you and therefore you might have had time to actually stack an effective wall of barrels...whether the barrels actually contained something heavy enough to stop the door from opening, etc. Still, there are very few things that a large number of strong people working together can't push over.</p><p></p><p>I think that allowing PCs to get past obstacles using whatever plans they come up with make for a REALLY dumb game. My players come up with the dumbest plans known to man, sometimes. Saying yes to them...or even making them remotely possible would turn my game into a circus show where they'd compete to see who could come up with the dumbest plans just to see what I'd do with it. I had a player in a Star Wars game play a female character who installed a hydraulic window into the chest of his armor so that he could hit a button and flash his(her) breasts to people to use them as a bonus to Diplomacy checks. At first I said yes but it got more and more out of hand.</p><p></p><p>The last thing I want to deal with is a game where you say "There's a 40 foot tall wall of 3 foot thick stone blocking your path" and I'm forced to give "I run 20 feet towards it and knock it down" a chance of success. Instead I will continue to say "Sorry, that doesn't work...the wall is way too thick and strong for that solution. Come up with a new one. I'm sure there's a spell to get past it or open a hole it in or you can climb over it or walk around it, or any number of other solutions I haven't come up with...but THAT solution is wrong."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6420654, member: 5143"] There are things I'd allow and things I wouldn't. I can never really know unless I'm in the middle of a game with a group of players that I have a good feeling for exactly what I'd allow. Sometimes a challenge sounds better in my head and the game has been going really slow and the challenge now seems boring and a waste of time. In which case, I say yes to virtually any solution someone comes up with. Other times, the PCs have been rampaging across the land, becoming extremely cocky over how awesome they are and how they succeed all the time with no real challenge. In which case, I like to say no for a while to prevent them from thinking the entire world revolves around them and everything always goes their way. Other times, the idea is just really bad. It sounds better in the player's head than it actually is. Unfortunately, players are sometimes very bad at recognizing their plans are bad. Each player feels like their plan was genius and should solve the day. IMHO, that's where most of these conflicts come in. Maybe. It sounds like it would have been more fun for YOU at least. I don't know if the other players would have had more fun one way or the other, I wasn't there. In this case, it's fairly obvious that the DM wanted you to fight the monsters and didn't really like the idea that you could rest with an Orc horde chasing you. I can certainly imagine DMing that situation and saying "Really? You expect a barrel to stop the door from opening? You realize that Orcs are pretty strong and there are quite a few of them. With them working together it shouldn't take more than a round or two of them bashing the door to open it. They are only a round behind you so you can only put one barrel at most in front of the door. Seems like a pretty bad plan to me. You might be able to stall them a round or two, but taking an entire short rest seems impossible. If the players attempt an obviously bad plan with no real chance of success, they should pay for it." That's definitely what I'd be thinking in a situation like this. Obviously, I don't know the full details in question. If the Orcs were minutes behind you and therefore you might have had time to actually stack an effective wall of barrels...whether the barrels actually contained something heavy enough to stop the door from opening, etc. Still, there are very few things that a large number of strong people working together can't push over. I think that allowing PCs to get past obstacles using whatever plans they come up with make for a REALLY dumb game. My players come up with the dumbest plans known to man, sometimes. Saying yes to them...or even making them remotely possible would turn my game into a circus show where they'd compete to see who could come up with the dumbest plans just to see what I'd do with it. I had a player in a Star Wars game play a female character who installed a hydraulic window into the chest of his armor so that he could hit a button and flash his(her) breasts to people to use them as a bonus to Diplomacy checks. At first I said yes but it got more and more out of hand. The last thing I want to deal with is a game where you say "There's a 40 foot tall wall of 3 foot thick stone blocking your path" and I'm forced to give "I run 20 feet towards it and knock it down" a chance of success. Instead I will continue to say "Sorry, that doesn't work...the wall is way too thick and strong for that solution. Come up with a new one. I'm sure there's a spell to get past it or open a hole it in or you can climb over it or walk around it, or any number of other solutions I haven't come up with...but THAT solution is wrong." [/QUOTE]
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