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<blockquote data-quote="GMforPowergamers" data-source="post: 6421674" data-attributes="member: 67338"><p>I don't know, since 2e (yea I know not as far back as you) I've seen players (not there characters) creating towns, and organizations, and even magic artafacts. Infact the 1st game I ran a PC made up a group of pacifist goblins hiding out in the hills...</p><p></p><p></p><p></p><p></p><p>I disagree, RPGs and Storytelling games have a lot of over lap, and you are selling the RPG short if you think "Trad" says no story telling...</p><p></p><p></p><p></p><p></p><p></p><p></p><p> I find none of that entertaining... not Darwinian slaughter or hding from dragons... I want to play the dragon slayer not someone hiding...</p><p></p><p></p><p></p><p></p><p></p><p></p><p>BS... there is no more likely a chance of dice rolls then just common sense...</p><p></p><p>DM: You enter the town of Voonlar, it is the city of temples. The main road has churches to every major religion and pantheon, most of witch are the normal cosmology, but some odd balls as well</p><p></p><p>Cleric player: Hey, since I never said where I'm from can I say I lived and grew up here?</p><p></p><p>WHY IN GODS NAME WOULD YOU NEED DICE TO ANSWER THAT?!?!</p><p></p><p>DM: Sure, you learned your trade here..</p><p></p><p>Cleric Player: Cool, then I say "No need to stay at an Inn tonight, my parents live in town and my mom makes enough food for an army every night" (Notice he didn't ask permission)</p><p></p><p>DM: (You tell me what do you think the DM would say)</p><p></p><p></p><p></p><p></p><p> As someone who started in the 90's but who was playing with a player from the 80's and who now has a group that includes people who played in 76, and people who stated only a few years ago (with 4e) I can tell you You are wrong... people DID play this way from day 1 and people still learn this way today</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6421674, member: 67338"] I don't know, since 2e (yea I know not as far back as you) I've seen players (not there characters) creating towns, and organizations, and even magic artafacts. Infact the 1st game I ran a PC made up a group of pacifist goblins hiding out in the hills... I disagree, RPGs and Storytelling games have a lot of over lap, and you are selling the RPG short if you think "Trad" says no story telling... I find none of that entertaining... not Darwinian slaughter or hding from dragons... I want to play the dragon slayer not someone hiding... BS... there is no more likely a chance of dice rolls then just common sense... DM: You enter the town of Voonlar, it is the city of temples. The main road has churches to every major religion and pantheon, most of witch are the normal cosmology, but some odd balls as well Cleric player: Hey, since I never said where I'm from can I say I lived and grew up here? WHY IN GODS NAME WOULD YOU NEED DICE TO ANSWER THAT?!?! DM: Sure, you learned your trade here.. Cleric Player: Cool, then I say "No need to stay at an Inn tonight, my parents live in town and my mom makes enough food for an army every night" (Notice he didn't ask permission) DM: (You tell me what do you think the DM would say) As someone who started in the 90's but who was playing with a player from the 80's and who now has a group that includes people who played in 76, and people who stated only a few years ago (with 4e) I can tell you You are wrong... people DID play this way from day 1 and people still learn this way today [/QUOTE]
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