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Character play vs Player play
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<blockquote data-quote="pemerton" data-source="post: 6422058" data-attributes="member: 42582"><p>[MENTION=10479]Mark CMG[/MENTION] and others may be interested in this extract from the skill rules in Traveller, Book 1 Characters and Combat (1977, p15):</p><p></p><p style="margin-left: 20px"><em>Streetwise</em> - The individual is acquainted with the ways of local subcultures . . . The referee should set the throw required [on 2d6] to obtain any item specified by the players (for example, the name of an official wiling to issue licenses without hassle = 5+, the location of high quality guns at a low price = 9+). D[ice]M[odifier]s based on streetwise shoud be allowed at +1 per [skill] level. No experise DM = -5.</p><p></p><p>So here we have, in 1977, in a game that Mark CMG has called out upthread as the paradigm of "trad", a mechanic which allows a player to specify some item to be obtained or contact to be made, and then make a skill roll to locate/identify it. How does this differ from BW Circles mechanic? As best I can tell, the only difference is that Circles generalises the idea beyond acquaintance with local subcultures to social connections more generally.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6422058, member: 42582"] [MENTION=10479]Mark CMG[/MENTION] and others may be interested in this extract from the skill rules in Traveller, Book 1 Characters and Combat (1977, p15): [indent][I]Streetwise[/I] - The individual is acquainted with the ways of local subcultures . . . The referee should set the throw required [on 2d6] to obtain any item specified by the players (for example, the name of an official wiling to issue licenses without hassle = 5+, the location of high quality guns at a low price = 9+). D[ice]M[odifier]s based on streetwise shoud be allowed at +1 per [skill] level. No experise DM = -5.[/indent] So here we have, in 1977, in a game that Mark CMG has called out upthread as the paradigm of "trad", a mechanic which allows a player to specify some item to be obtained or contact to be made, and then make a skill roll to locate/identify it. How does this differ from BW Circles mechanic? As best I can tell, the only difference is that Circles generalises the idea beyond acquaintance with local subcultures to social connections more generally. [/QUOTE]
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