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Character play vs Player play
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<blockquote data-quote="JamesonCourage" data-source="post: 6422193" data-attributes="member: 6668292"><p>Uh, I specifically addressed this question in my post:</p><p></p><p>"Just like player control here makes for a better game for your group. Which is cool. Play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>My point, of course, is that even though I get some say over that 0.01% (the PCs), my players still love it, and my players don't make Man with No Name characters, as you asserted. Players may do that, but I believe that's because of other factors, personally."</p><p></p><p>I'm telling you that I think your assertion is wrong. I'm saying this while also saying that if more narrative control in the hands of your players works for your group, awesome. Because, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Awesome! Play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>And I've never had this problem. Anecdotes are fun!</p><p></p><p>This applies to almost everything with GMs, though. Players often like some plot from the GM, but hate railroading, for example. The factor you're referencing seems to be degree rather than GM control of player background, as far as I can tell (yes, I said "seems to be" and "as far as I can tell" so that you know I'm not putting words in your mouth; I'm just telling you what it seems like you're saying to me).</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6422193, member: 6668292"] Uh, I specifically addressed this question in my post: "Just like player control here makes for a better game for your group. Which is cool. Play what you like :) My point, of course, is that even though I get some say over that 0.01% (the PCs), my players still love it, and my players don't make Man with No Name characters, as you asserted. Players may do that, but I believe that's because of other factors, personally." I'm telling you that I think your assertion is wrong. I'm saying this while also saying that if more narrative control in the hands of your players works for your group, awesome. Because, play what you like :) Awesome! Play what you like :) And I've never had this problem. Anecdotes are fun! This applies to almost everything with GMs, though. Players often like some plot from the GM, but hate railroading, for example. The factor you're referencing seems to be degree rather than GM control of player background, as far as I can tell (yes, I said "seems to be" and "as far as I can tell" so that you know I'm not putting words in your mouth; I'm just telling you what it seems like you're saying to me). [/QUOTE]
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