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General Tabletop Discussion
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Character play vs Player play
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<blockquote data-quote="aramis erak" data-source="post: 6422196" data-attributes="member: 6779310"><p>Who dictates how, where, and when the NPC is found. In BW, the player gets to say all of them, if he's willing to accept a high enough difficulty... and at Ob=8, it can be, "Fred the blacksmith, who is just under that blanket over there, right now, and willing to help." If he makes it, Fred's there, is just under the blanket (which need not have existed in the fiction yet), and willing to help. </p><p></p><table style='width: 100%'><tr><td>Trad</td><td>BW Circles</td></tr><tr><td>You go find them</td><td>increased difficulty if you want them to find you or to be here already</td></tr><tr><td>You make another test or some dialogue to convince them</td><td>increase the difficulty, and they're already convinced</td></tr><tr><td>you have to plan ahead if you want them to meet you</td><td>You narrate the flashback when making the roll when you want them to show up</td></tr><tr><td>if you fail, you don't find them; if you botch, bad stuff happens</td><td>if you fail, they either aren't there, or are annoyed with you.</td></tr></table><p></p><p>That help make it more visible? (Note also: BW isn't deeply into the Storygame space; it's definitely outside the trad space as well, but it's very much directly between the two in play.)</p><p></p><p>In a true storygame, you simply state that they're there, and unless someone uses mechanics to take the narrative away, they are there as you said.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6422196, member: 6779310"] Who dictates how, where, and when the NPC is found. In BW, the player gets to say all of them, if he's willing to accept a high enough difficulty... and at Ob=8, it can be, "Fred the blacksmith, who is just under that blanket over there, right now, and willing to help." If he makes it, Fred's there, is just under the blanket (which need not have existed in the fiction yet), and willing to help. [table][tr][td]Trad[/td][td]BW Circles[/td][/tr] [tr][td]You go find them[/td][td]increased difficulty if you want them to find you or to be here already[/td][/tr] [tr][td]You make another test or some dialogue to convince them[/td][td]increase the difficulty, and they're already convinced[/td][/tr] [tr][td]you have to plan ahead if you want them to meet you[/td][td]You narrate the flashback when making the roll when you want them to show up[/td][/tr] [tr][td]if you fail, you don't find them; if you botch, bad stuff happens[/td][td]if you fail, they either aren't there, or are annoyed with you.[/td][/tr][/table] That help make it more visible? (Note also: BW isn't deeply into the Storygame space; it's definitely outside the trad space as well, but it's very much directly between the two in play.) In a true storygame, you simply state that they're there, and unless someone uses mechanics to take the narrative away, they are there as you said. [/QUOTE]
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