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Character play vs Player play
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<blockquote data-quote="billd91" data-source="post: 6422210" data-attributes="member: 3400"><p>What has rule zero got to do with this? The rules are fairly explicit that the GM sets the target number. If the PCs have, at best, a streetwise of +3, then all he has to do is set the target to 16 to make it impossible to find the object of the search.</p><p></p><p></p><p></p><p>I'm not really sure that follows since it would be the PC heading out to work the locals to find access to the object of the search and not the player deciding by fiat that it is there to be found. It just doesn't seem to me too different from a PC in D&D, for example, heading to the local market day to get a sack of inconsequentium to make inconsequentium stew. Chances are the GM doesn't have that level of detail on the market and decides, on the fly through some method, whether or not the inconsequentium is there. I'd hardly call that a case of the player introducing elements into the shared fiction in any really significant way - at least not in any way worth arguing whether older school RPGs have tools for the players to direct the story outside of their PC point of view.</p></blockquote><p></p>
[QUOTE="billd91, post: 6422210, member: 3400"] What has rule zero got to do with this? The rules are fairly explicit that the GM sets the target number. If the PCs have, at best, a streetwise of +3, then all he has to do is set the target to 16 to make it impossible to find the object of the search. I'm not really sure that follows since it would be the PC heading out to work the locals to find access to the object of the search and not the player deciding by fiat that it is there to be found. It just doesn't seem to me too different from a PC in D&D, for example, heading to the local market day to get a sack of inconsequentium to make inconsequentium stew. Chances are the GM doesn't have that level of detail on the market and decides, on the fly through some method, whether or not the inconsequentium is there. I'd hardly call that a case of the player introducing elements into the shared fiction in any really significant way - at least not in any way worth arguing whether older school RPGs have tools for the players to direct the story outside of their PC point of view. [/QUOTE]
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