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Character play vs Player play
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<blockquote data-quote="Celtavian" data-source="post: 6422211" data-attributes="member: 5834"><p>There is always a plot in D&D. The story and objectives are written down in a linear fashion of increasing challenge. How the plot progresses and how the characters develop is up to the players. D&D is a cooperative story. The DM does not write it alone. He merely sets up the plot and lets the players write how they deal with the plot points. That's what can make D&D an interesting story. Then again, a lot of players are very boring and do even more boring stuff than the DM might think up if he had written his own story. I have players who try to beat the majority of encounters in combat over and over and over again. How interesting would that be as a story? Doubt you would read that novel either.</p><p></p><p>They are not free to go do something else unless your DM feels like making something else up for them to do. Most DMs do not want to do that. They have an established progression. If the PCs want to go do something else, you tell them they do and end the adventure right there. "You spend the rest of your life as a soldier or guard in some caravan or city. The End." That wouldn't make for much of a story. I haven't played with a single DM that operated in this manner. Most DMs I know map out the adventure (plot) and the PCs progress through it. The majority of players I know prefer it this way. They in fact expect it to occur this way. They would consider a DM lazy and boring if he didn't have an adventure (plot) prepared.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6422211, member: 5834"] There is always a plot in D&D. The story and objectives are written down in a linear fashion of increasing challenge. How the plot progresses and how the characters develop is up to the players. D&D is a cooperative story. The DM does not write it alone. He merely sets up the plot and lets the players write how they deal with the plot points. That's what can make D&D an interesting story. Then again, a lot of players are very boring and do even more boring stuff than the DM might think up if he had written his own story. I have players who try to beat the majority of encounters in combat over and over and over again. How interesting would that be as a story? Doubt you would read that novel either. They are not free to go do something else unless your DM feels like making something else up for them to do. Most DMs do not want to do that. They have an established progression. If the PCs want to go do something else, you tell them they do and end the adventure right there. "You spend the rest of your life as a soldier or guard in some caravan or city. The End." That wouldn't make for much of a story. I haven't played with a single DM that operated in this manner. Most DMs I know map out the adventure (plot) and the PCs progress through it. The majority of players I know prefer it this way. They in fact expect it to occur this way. They would consider a DM lazy and boring if he didn't have an adventure (plot) prepared. [/QUOTE]
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