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Character play vs Player play
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<blockquote data-quote="Hussar" data-source="post: 6422236" data-attributes="member: 22779"><p>I'd have no real problem with the boxes collapsing as a result of a failed skill check. If the DM simply allows the boxes to be present but then makes the boxes useless, well, that's kind of a dick move. Might as well just say no in the first place if you're going to do that. </p><p></p><p>Adding family ties to an existing NPC is a pretty big campaign change. A lot greater in scope than adding a half dozen boxes to an alleyway. What kind of resources would you have to spend to make that large of a campaign change? If it takes an inspiration point, for example, to add boxes in an undetailed alley, how many points would you have to spend to add family ties to a major noble in the campaign setting? </p><p></p><p>IME, players won't push things that far.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6422236, member: 22779"] I'd have no real problem with the boxes collapsing as a result of a failed skill check. If the DM simply allows the boxes to be present but then makes the boxes useless, well, that's kind of a dick move. Might as well just say no in the first place if you're going to do that. Adding family ties to an existing NPC is a pretty big campaign change. A lot greater in scope than adding a half dozen boxes to an alleyway. What kind of resources would you have to spend to make that large of a campaign change? If it takes an inspiration point, for example, to add boxes in an undetailed alley, how many points would you have to spend to add family ties to a major noble in the campaign setting? IME, players won't push things that far. [/QUOTE]
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