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Character play vs Player play
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<blockquote data-quote="Hussar" data-source="post: 6422749" data-attributes="member: 22779"><p>But this would be reflected in the DC to make the streetwise check. If, somehow, the player managed to beat that check, he beat it and he gets the license. Now, you are setting up a pretty extreme straw man here, but, the principle is the same. If the player succeeds, then he gets what he wants. Whatever he wanted is now available to him in the game world. That success has now changed the game world. A gun might become available or whatever. They do provide guidelines in the Traveler rules that Pemerton quoted that illustrate the outlines of what is reasonable for the skill use.</p><p></p><p>But, the fact still remains that when you succeed on this skill use, the DM is obligated to change his game world to give you access to whatever it was you were trying to acquire.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6422749, member: 22779"] But this would be reflected in the DC to make the streetwise check. If, somehow, the player managed to beat that check, he beat it and he gets the license. Now, you are setting up a pretty extreme straw man here, but, the principle is the same. If the player succeeds, then he gets what he wants. Whatever he wanted is now available to him in the game world. That success has now changed the game world. A gun might become available or whatever. They do provide guidelines in the Traveler rules that Pemerton quoted that illustrate the outlines of what is reasonable for the skill use. But, the fact still remains that when you succeed on this skill use, the DM is obligated to change his game world to give you access to whatever it was you were trying to acquire. [/QUOTE]
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