Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMforPowergamers" data-source="post: 6422751" data-attributes="member: 67338"><p>nope... not everything that isn't foreshadowed is a Deus Ex Machina. However once again just having CHaracter A be a Ninja does state someone trained them...</p><p></p><p></p><p>tools that help solve the problem can't be Deus Ex Machina, because they themselves do not solve the issue, the main character still does... </p><p></p><p>SO if the Ninja master snaps his fingers and has what you want... that is a Deus Ex Machina, if they instead give you a way past the magic wards and an idea how to sneak in... then all it does is give you another shot and you still need to solve the main problem...</p><p></p><p> BS... </p><p>It is in game just as logically if I have it maped out, or if I add it to the map at the last second. In game it is the same thing either way, it is only out of game that it matters. ANd is it any different if the DM put the city on the map after game started?</p><p></p><p></p><p></p><p></p><p></p><p></p><p>1st... what improves the game is all that matters. If it is more fun to throw darts instead of roll d20 then throw darts for gods sake (not that I think that would be more fun, it was just the most crazy example I could think of)</p><p></p><p>2nd... The DM describes the environment- and it was a city and an item and needing to get into city to get item, so check. The players describe their actions- The player went to his Ninja clan for help... so check</p><p></p><p>this matches your idea of the game.</p><p></p><p>it fits perfectly in the paradigm...</p><p></p><p></p><p></p><p>except you are making it impossible to think in the game. There are facts that we all know, like I have parents, and someone taught me my skills, and that I grew up somewhere, and I trained somewhere. If we didn't agree ahead of time who when and where, I can't think in game at all about those things... because they exsist but we didn't agree where. When I ask "Can my Ninja clan have agents, or a base around here to go to for help" it HAS to be out of game to the DM...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6422751, member: 67338"] nope... not everything that isn't foreshadowed is a Deus Ex Machina. However once again just having CHaracter A be a Ninja does state someone trained them... tools that help solve the problem can't be Deus Ex Machina, because they themselves do not solve the issue, the main character still does... SO if the Ninja master snaps his fingers and has what you want... that is a Deus Ex Machina, if they instead give you a way past the magic wards and an idea how to sneak in... then all it does is give you another shot and you still need to solve the main problem... BS... It is in game just as logically if I have it maped out, or if I add it to the map at the last second. In game it is the same thing either way, it is only out of game that it matters. ANd is it any different if the DM put the city on the map after game started? 1st... what improves the game is all that matters. If it is more fun to throw darts instead of roll d20 then throw darts for gods sake (not that I think that would be more fun, it was just the most crazy example I could think of) 2nd... The DM describes the environment- and it was a city and an item and needing to get into city to get item, so check. The players describe their actions- The player went to his Ninja clan for help... so check this matches your idea of the game. it fits perfectly in the paradigm... except you are making it impossible to think in the game. There are facts that we all know, like I have parents, and someone taught me my skills, and that I grew up somewhere, and I trained somewhere. If we didn't agree ahead of time who when and where, I can't think in game at all about those things... because they exsist but we didn't agree where. When I ask "Can my Ninja clan have agents, or a base around here to go to for help" it HAS to be out of game to the DM... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
Top