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<blockquote data-quote="Lanefan" data-source="post: 6422873" data-attributes="member: 29398"><p>No it's not.</p><p></p><p>Its existence in the game (somewhere) is mechanically determined by there being a Paladin (somewhere) who has just reached 4th-level. Its availability to the Paladin, ditto. The *exercising* of that availability is up to the player, but that's about the same as having a MU create a magic item.</p><p></p><p>Er...again, no it's not.</p><p></p><p>Assuming the DM allows Paladins in the game (not all do), it must be assumed by the DM that sooner or later a PC Paladin will hit 4th level and at some point then or later call for her warhorse. Which means the DM can then plan out what might happen on this trigger, be it a mini-dungeon, a full adventure with the whole party helping out, the horse just wandering by, or whatever. The point is, the call-for-horse is a known factor that the DM can plan for. All the player does is trigger it.</p><p></p><p>And again, the comparison with a MU crafting an item is clear. Sooner or later, assuming the game allows arcane casters (most do), it's reasonable to assume someone is going to want to craft an item. Either the game rules or the DM's house rules indicate what happens when a character decides to do this, and again the DM can plan in advance for it in terms of time, costs, material requirements and availability, etc. All the player does is trigger it and firm up the previously-unknown-to-DM variable of what item is to be made.</p><p></p><p>This is all *much* different than a player springing something game-affecting on a DM on the fly, such as declaring there's boxes in an alley or that her character's the daughter of a noble who just happens to live where the party is.</p><p></p><p>I see it differently: the Paladin training into 4th level is what puts the horse and quest into the world via whatever divine means one likes, and it sits there waiting to be triggered (or not) by the in-character actions of the Paladin. The existence of the Paladin at all (at or above 4th level) is what creates the horse and quest, and the DM has to "make it true" as part of the game world whether the player triggers it or not. Of course, most DMs probably won't give it much real thought until-unless the Paladin's player starts making noises about warhorses; but in my view the horse is out there anyway once 4th-level is trained into due to no other reason than straight-up game mechanics. The player doesn't put it there, the game does.</p><p></p><p>Lan-"How does a Paladin know she can call for a horse? She is told about it during 4th-level training"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6422873, member: 29398"] No it's not. Its existence in the game (somewhere) is mechanically determined by there being a Paladin (somewhere) who has just reached 4th-level. Its availability to the Paladin, ditto. The *exercising* of that availability is up to the player, but that's about the same as having a MU create a magic item. Er...again, no it's not. Assuming the DM allows Paladins in the game (not all do), it must be assumed by the DM that sooner or later a PC Paladin will hit 4th level and at some point then or later call for her warhorse. Which means the DM can then plan out what might happen on this trigger, be it a mini-dungeon, a full adventure with the whole party helping out, the horse just wandering by, or whatever. The point is, the call-for-horse is a known factor that the DM can plan for. All the player does is trigger it. And again, the comparison with a MU crafting an item is clear. Sooner or later, assuming the game allows arcane casters (most do), it's reasonable to assume someone is going to want to craft an item. Either the game rules or the DM's house rules indicate what happens when a character decides to do this, and again the DM can plan in advance for it in terms of time, costs, material requirements and availability, etc. All the player does is trigger it and firm up the previously-unknown-to-DM variable of what item is to be made. This is all *much* different than a player springing something game-affecting on a DM on the fly, such as declaring there's boxes in an alley or that her character's the daughter of a noble who just happens to live where the party is. I see it differently: the Paladin training into 4th level is what puts the horse and quest into the world via whatever divine means one likes, and it sits there waiting to be triggered (or not) by the in-character actions of the Paladin. The existence of the Paladin at all (at or above 4th level) is what creates the horse and quest, and the DM has to "make it true" as part of the game world whether the player triggers it or not. Of course, most DMs probably won't give it much real thought until-unless the Paladin's player starts making noises about warhorses; but in my view the horse is out there anyway once 4th-level is trained into due to no other reason than straight-up game mechanics. The player doesn't put it there, the game does. Lan-"How does a Paladin know she can call for a horse? She is told about it during 4th-level training"-efan [/QUOTE]
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