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Character play vs Player play
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<blockquote data-quote="GMforPowergamers" data-source="post: 6422968" data-attributes="member: 67338"><p>agreed, if they poof out of nowhere, aka the DM described an empty ally. on the other hand if the DM just quicly said ally, then more description is needed and the phrase "I look around can I get some creates to pile up" is not poofing, it is looking for more info and suggesting a fun course of action... so that one is boarder line</p><p></p><p> 1st again no poofing, in game they were always somewhern we just never knew it out of game till it matters, and 2nd only if the Ninja win the fight for you... if you still ave tofight, and might still loose, but less chance of looseing then before by definition not adeus ex machine...</p><p></p><p> Um... I don't understand what you are saying here, could you please rephrase it, I get you are disagreeing that the point of the game is to have fun, but not why...</p><p></p><p> the player is adding not changing and he is doing it WITH the DM, the player doesn't say "I have X" he says "How about X" in this case X is, hey my old ninja clan can help can they just be in the mts here. </p><p></p><p>The same way you could say "Hey can I have grown up in this city," "Cool we can crash at my parents ohouse here." the same way you could say anything else... it's you and the DM making up the world as you go.</p><p></p><p> but your character has info ingame that you do not have out of game... in the ninja clan example, no one knows where you trained, it is a blank spot in the information out of game, but of course your character knows it in game... so asking suggesting and using it is PART OF THE GAME...</p><p></p><p> why? does that mean that if in game 7 an orc tribe is going to attack the town, but in game 1 the DM didn't set up an orc tribe he can't add it in game 6? because it wasn't set up before? As long as it makes sense, adding always works.</p><p></p><p></p><p>so in the Ninja clan example, is it ok if we always knew that the character was from this kingdom? We still would have the same situation, just instead of my Ninja clan being somewhere in the world it would be somewhere in this kingdom?</p><p></p><p>you lost me again... why should we know that answer out of game with out asking, and how is can and does any real difference? Is this really the difference in phraseing?</p><p></p><p></p><p></p><p></p><p></p><p>I don't think it is adding, and now just up thread we have the very first RPGs ever played by and run by the founders of the entire idea of RPGs and D&D did just that... so is that enough to say this had been this way from the beginning, and YOU and YOUR group are changing it? (Not that there is anything the matter with changing to suit your needs as long as you don't claim your way is the one true way or the traditional way or the correct way)</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6422968, member: 67338"] agreed, if they poof out of nowhere, aka the DM described an empty ally. on the other hand if the DM just quicly said ally, then more description is needed and the phrase "I look around can I get some creates to pile up" is not poofing, it is looking for more info and suggesting a fun course of action... so that one is boarder line 1st again no poofing, in game they were always somewhern we just never knew it out of game till it matters, and 2nd only if the Ninja win the fight for you... if you still ave tofight, and might still loose, but less chance of looseing then before by definition not adeus ex machine... Um... I don't understand what you are saying here, could you please rephrase it, I get you are disagreeing that the point of the game is to have fun, but not why... the player is adding not changing and he is doing it WITH the DM, the player doesn't say "I have X" he says "How about X" in this case X is, hey my old ninja clan can help can they just be in the mts here. The same way you could say "Hey can I have grown up in this city," "Cool we can crash at my parents ohouse here." the same way you could say anything else... it's you and the DM making up the world as you go. but your character has info ingame that you do not have out of game... in the ninja clan example, no one knows where you trained, it is a blank spot in the information out of game, but of course your character knows it in game... so asking suggesting and using it is PART OF THE GAME... why? does that mean that if in game 7 an orc tribe is going to attack the town, but in game 1 the DM didn't set up an orc tribe he can't add it in game 6? because it wasn't set up before? As long as it makes sense, adding always works. so in the Ninja clan example, is it ok if we always knew that the character was from this kingdom? We still would have the same situation, just instead of my Ninja clan being somewhere in the world it would be somewhere in this kingdom? you lost me again... why should we know that answer out of game with out asking, and how is can and does any real difference? Is this really the difference in phraseing? I don't think it is adding, and now just up thread we have the very first RPGs ever played by and run by the founders of the entire idea of RPGs and D&D did just that... so is that enough to say this had been this way from the beginning, and YOU and YOUR group are changing it? (Not that there is anything the matter with changing to suit your needs as long as you don't claim your way is the one true way or the traditional way or the correct way) [/QUOTE]
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