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Character play vs Player play
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<blockquote data-quote="Mark CMG" data-source="post: 6423047" data-attributes="member: 10479"><p>How would any of the posters involved in this discussion handle the following situations?</p><p></p><p>Scenario one:</p><p></p><p>You're running a Forgotten Realms game (or a setting with identical facets) at a gameday or for all new players in your home or at one of the player's homes. Characters have been created and the group has moved through a town looking for something, let's say specific warm weather gear that isn't on the equipment list in the PH (like a polar bear fur coat), and they've realized they are being chased by thieves or muggers or they suspect possibly worse. They run around a corner while fleeing into an alley and one of the players says, "And in the alley there are some crates. On one of them, Elminster is sitting smoking his pipe and he recognizes me because my uncle worked for him loyally for over a dozen years before dying. I ask him to help us out of this jam." The players at the table turn to you expectantly. How do you handle this.</p><p></p><p></p><p>Scenario two:</p><p></p><p>Similar setup but it is a Greyhawk game (or nearly identical setting for our purposes). The four players all have one character and you have started them in a tavern for whatever reason, even if you would never normally do that, when a fight breaks out. The players all agree that their characters should flee the tavern and the area. As they exit, one of the players says, "I look over and see a hovercraft. It's a four-seater like the kind I got in another Greyhawk game when exploring near the Barrier Peaks. Since this character I am playing today has a background in engineering, which I knew would come in handy, I tell everyone to jump in and I hot wire the thing so we can take off quickly." One of the other players looks over his character sheet and clears his throat. Two others look at engineer character player smiling enigmatically. The first player speaks again asking, "How fast does this one go?" How do you proceed?</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 6423047, member: 10479"] How would any of the posters involved in this discussion handle the following situations? Scenario one: You're running a Forgotten Realms game (or a setting with identical facets) at a gameday or for all new players in your home or at one of the player's homes. Characters have been created and the group has moved through a town looking for something, let's say specific warm weather gear that isn't on the equipment list in the PH (like a polar bear fur coat), and they've realized they are being chased by thieves or muggers or they suspect possibly worse. They run around a corner while fleeing into an alley and one of the players says, "And in the alley there are some crates. On one of them, Elminster is sitting smoking his pipe and he recognizes me because my uncle worked for him loyally for over a dozen years before dying. I ask him to help us out of this jam." The players at the table turn to you expectantly. How do you handle this. Scenario two: Similar setup but it is a Greyhawk game (or nearly identical setting for our purposes). The four players all have one character and you have started them in a tavern for whatever reason, even if you would never normally do that, when a fight breaks out. The players all agree that their characters should flee the tavern and the area. As they exit, one of the players says, "I look over and see a hovercraft. It's a four-seater like the kind I got in another Greyhawk game when exploring near the Barrier Peaks. Since this character I am playing today has a background in engineering, which I knew would come in handy, I tell everyone to jump in and I hot wire the thing so we can take off quickly." One of the other players looks over his character sheet and clears his throat. Two others look at engineer character player smiling enigmatically. The first player speaks again asking, "How fast does this one go?" How do you proceed? [/QUOTE]
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