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Character play vs Player play
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<blockquote data-quote="LostSoul" data-source="post: 6423519" data-attributes="member: 386"><p>That makes sense to me. I wonder if there is a better way to use this technique than relying on the DM to remember to narrate appropriate fiction.</p><p></p><p></p><p></p><p>If I understand correctly, the PC is making an Athletics check to resolve the action "I flee!"* I'm not sure how exactly we are resolving this - is the PC rolling against a DC and that's it, or are we using an initiative system? If it's just a DC, everything is abstract and up in the air for narration - the whole situation is a "Schroedinger's escape". </p><p></p><p>If we are using initiative, then I imagine the PC would use a move action to get up the stairs, roll Athletics to break it down, and if successful continue on, while the NPCs would move and attack on their turns. I think you'd narrate each task's success/failure in the typical fashion - "You slam into the door but it holds", "The cultist is able to grab on to you", etc.</p><p></p><p>* - I don't think I could resolve that using my game system - I'd need more information before we could proceed, which is the point. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I'd have to ask, "How exactly are you fleeing?"</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6423519, member: 386"] That makes sense to me. I wonder if there is a better way to use this technique than relying on the DM to remember to narrate appropriate fiction. If I understand correctly, the PC is making an Athletics check to resolve the action "I flee!"* I'm not sure how exactly we are resolving this - is the PC rolling against a DC and that's it, or are we using an initiative system? If it's just a DC, everything is abstract and up in the air for narration - the whole situation is a "Schroedinger's escape". If we are using initiative, then I imagine the PC would use a move action to get up the stairs, roll Athletics to break it down, and if successful continue on, while the NPCs would move and attack on their turns. I think you'd narrate each task's success/failure in the typical fashion - "You slam into the door but it holds", "The cultist is able to grab on to you", etc. * - I don't think I could resolve that using my game system - I'd need more information before we could proceed, which is the point. ;) I'd have to ask, "How exactly are you fleeing?" [/QUOTE]
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