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<blockquote data-quote="Lanefan" data-source="post: 6423798" data-attributes="member: 29398"><p>Which is pretty much the same as the DM being obligated to react whenever a player of any class uses any class mechanic; the difference being this particular mechanic-and-reaction is both much more elaborate and (perhaps fortunately) much less common.</p><p></p><p>Upon further review (i.e. a quick check of my handy 1e DMG) the suggestion given is that the mount be located no more than 7 days' ride from the calling Paladin. It's not that hard to ride 20-30 miles in a day thus 7 days' ride can take one a long way, particularly if said ride takes one through a planar gate or two... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Assuming you set that as the quest. I've always seen that as merely a suggestion, or example, of how such a quest might go.</p><p></p><p>Yeah, that one's kinda bizarre. Me, I'd just have it that if the horse dies it can be raised just like the Paladin can - provided the raise is cast by a Cleric to either a) the Paladin's deity, or b) a deity whose primary sphere is horses and equines. That said, if your adventuring career lasts that long you probably don't need another warhorse as by then you're well on your way to godhood.</p><p></p><p>This is the part that confuses me. I don't see any of this as "story gaming"; though I probably would if the player calling for the horse also designed and set the quest. Instead, I just see it as part of the game.</p><p></p><p>Lan-"flogging a dead horse until it's raised, then flogging a live horse"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6423798, member: 29398"] Which is pretty much the same as the DM being obligated to react whenever a player of any class uses any class mechanic; the difference being this particular mechanic-and-reaction is both much more elaborate and (perhaps fortunately) much less common. Upon further review (i.e. a quick check of my handy 1e DMG) the suggestion given is that the mount be located no more than 7 days' ride from the calling Paladin. It's not that hard to ride 20-30 miles in a day thus 7 days' ride can take one a long way, particularly if said ride takes one through a planar gate or two... :) Assuming you set that as the quest. I've always seen that as merely a suggestion, or example, of how such a quest might go. Yeah, that one's kinda bizarre. Me, I'd just have it that if the horse dies it can be raised just like the Paladin can - provided the raise is cast by a Cleric to either a) the Paladin's deity, or b) a deity whose primary sphere is horses and equines. That said, if your adventuring career lasts that long you probably don't need another warhorse as by then you're well on your way to godhood. This is the part that confuses me. I don't see any of this as "story gaming"; though I probably would if the player calling for the horse also designed and set the quest. Instead, I just see it as part of the game. Lan-"flogging a dead horse until it's raised, then flogging a live horse"-efan [/QUOTE]
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