Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 6423895" data-attributes="member: 386"><p>I side with you on your take with this skill, from what I've read so far (I've neither played nor read Traveller). The PC shouldn't have any ability to determine the availability of the good they're looking for, so why then is availability tied to PC skill? </p><p></p><p>In my game I'd first make a random roll to see if such goods were available, and then make the check. This is why I have a system to determine what types of goods are available in any given settlement - if a PC wants to buy plate armour, there needs to be an "Armoursmith II" in town (they tend to show up only in larger settlements, though each settlement has one "specialist" NPC per settlement level that breaks this mould). All goods work this way - if you want to buy a shirt there needs to be a tailor in town (and there isn't in a 1st-level settlement, though you could barter with a guy for the shirt off his back).</p><p></p><p>A more obscure example of this in my D&D game was when a PC was on the moon in the citadel of Sehanine. She asked if there were any rocket ships available for purchase; I made a random roll (1-3 nope, 4-6 yes) and it turned out two were (I think I rolled a 5). She bought them both after going through some social conflict.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6423895, member: 386"] I side with you on your take with this skill, from what I've read so far (I've neither played nor read Traveller). The PC shouldn't have any ability to determine the availability of the good they're looking for, so why then is availability tied to PC skill? In my game I'd first make a random roll to see if such goods were available, and then make the check. This is why I have a system to determine what types of goods are available in any given settlement - if a PC wants to buy plate armour, there needs to be an "Armoursmith II" in town (they tend to show up only in larger settlements, though each settlement has one "specialist" NPC per settlement level that breaks this mould). All goods work this way - if you want to buy a shirt there needs to be a tailor in town (and there isn't in a 1st-level settlement, though you could barter with a guy for the shirt off his back). A more obscure example of this in my D&D game was when a PC was on the moon in the citadel of Sehanine. She asked if there were any rocket ships available for purchase; I made a random roll (1-3 nope, 4-6 yes) and it turned out two were (I think I rolled a 5). She bought them both after going through some social conflict. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
Top