Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6424454" data-attributes="member: 42582"><p>I had a look at how this skill is handled in MegaTraveller - the text is changed, with similar flavour text but no "player authorship" mechanics (1987, p39):</p><p></p><p style="margin-left: 20px">The individual is acquainted with the ways of social subculture (which tend to be simiar everywhere in human societies) and thus is capable of dealing with strangers without alienating them.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Close-knit subcultures (for example, some portions of the lower classes, trade groups such as workers, and the underworld) generally reject contact with strangers or unknown elements. Stretwise expertise allows contact for the purposes of obtaining information, hiring persons, purchasing or selling conraband or stolen goods, and other shady or borderline activities.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">To initiate a gang of smugglers: Difficult</p><p></p><p>This skill works in the way that [MENTION=5]Mark[/MENTION]CMG and [MENTION=3400]billd91[/MENTION] prefer.</p><p></p><p>I think the reason for the original Traveller approach is that the game has no general, binding resolution for social conflict. So instead there is the player-authorship approach. The change in MegaTraveller seems to me consistent with the general trend towards illusionist mechanics in late-80s and 90s mainstream RPGing.</p><p></p><p>A lot of interesting things seem to happen in your game!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6424454, member: 42582"] I had a look at how this skill is handled in MegaTraveller - the text is changed, with similar flavour text but no "player authorship" mechanics (1987, p39): [indent]The individual is acquainted with the ways of social subculture (which tend to be simiar everywhere in human societies) and thus is capable of dealing with strangers without alienating them. Close-knit subcultures (for example, some portions of the lower classes, trade groups such as workers, and the underworld) generally reject contact with strangers or unknown elements. Stretwise expertise allows contact for the purposes of obtaining information, hiring persons, purchasing or selling conraband or stolen goods, and other shady or borderline activities. To initiate a gang of smugglers: Difficult[/indent] This skill works in the way that [MENTION=5]Mark[/MENTION]CMG and [MENTION=3400]billd91[/MENTION] prefer. I think the reason for the original Traveller approach is that the game has no general, binding resolution for social conflict. So instead there is the player-authorship approach. The change in MegaTraveller seems to me consistent with the general trend towards illusionist mechanics in late-80s and 90s mainstream RPGing. A lot of interesting things seem to happen in your game! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
Top