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Character play vs Player play
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<blockquote data-quote="KarinsDad" data-source="post: 6426668" data-attributes="member: 2011"><p>I disagree with your player's attitude.</p><p></p><p>I agree with his theory on Darkness.</p><p></p><p>Although by RAW, your ruling is correct, this is one of the house rules in our game (and we only have 5 rules). RAW is somewhat incomplete here (for stealth, hiding, invisibility, vision, blindness, etc.).</p><p></p><p>As an example, NPC up in a tree 50 feet away shooting arrows at PCs. PC spell caster casts Wall of Fog around PCs to protect them. The spell does little since the PCs are not hidden. In order to move away from their original squares, the PCs would (theoretically) need to stealth. Theoretically, they are making noise otherwise (or not based on DM fiat, hence, incomplete rules). So, the archer shoots at where a given PC was (or where he hears a PC moving to, or not). He is shooting into an area he cannot see, but his chances of hitting are exactly the same unless the DM rules that the PCs can move away from their original squares without making noise and without needing a stealth roll.</p><p></p><p>So, different DMs can easily rule different here.</p><p></p><p></p><p>Now, let's take the same example, but one of the PCs is in a square behind the Fog Cloud. The archer has disadvantage in this case because the PC can now see. It doesn't matter that the PC really would not be able to see the attack coming (an arrow moving 5 feet from fog to non-fog takes about 0.03 seconds to get there, way faster than any human could ever react), it just matters that the PC can now see.</p><p></p><p></p><p>Oh and PCs in the Fog Cloud shooting at the archer? They have disadvantage, but can fire at his exact square because they saw it previously. The fact that they are totally blind and shouldn't know north from south at all does not prevent them from precisely pinpointing his position.</p><p></p><p></p><p>Now, many DMs like the flexibility in these rules. Personally, I think that they are incomplete and can easily cause problems like the one you experienced with your player. A Fog Cloud or Darkness spell SHOULD protect PCs from ranged attacks. They do not, hence, these particular rules are a bit stupid (or minimally, weak). IMO. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6426668, member: 2011"] I disagree with your player's attitude. I agree with his theory on Darkness. Although by RAW, your ruling is correct, this is one of the house rules in our game (and we only have 5 rules). RAW is somewhat incomplete here (for stealth, hiding, invisibility, vision, blindness, etc.). As an example, NPC up in a tree 50 feet away shooting arrows at PCs. PC spell caster casts Wall of Fog around PCs to protect them. The spell does little since the PCs are not hidden. In order to move away from their original squares, the PCs would (theoretically) need to stealth. Theoretically, they are making noise otherwise (or not based on DM fiat, hence, incomplete rules). So, the archer shoots at where a given PC was (or where he hears a PC moving to, or not). He is shooting into an area he cannot see, but his chances of hitting are exactly the same unless the DM rules that the PCs can move away from their original squares without making noise and without needing a stealth roll. So, different DMs can easily rule different here. Now, let's take the same example, but one of the PCs is in a square behind the Fog Cloud. The archer has disadvantage in this case because the PC can now see. It doesn't matter that the PC really would not be able to see the attack coming (an arrow moving 5 feet from fog to non-fog takes about 0.03 seconds to get there, way faster than any human could ever react), it just matters that the PC can now see. Oh and PCs in the Fog Cloud shooting at the archer? They have disadvantage, but can fire at his exact square because they saw it previously. The fact that they are totally blind and shouldn't know north from south at all does not prevent them from precisely pinpointing his position. Now, many DMs like the flexibility in these rules. Personally, I think that they are incomplete and can easily cause problems like the one you experienced with your player. A Fog Cloud or Darkness spell SHOULD protect PCs from ranged attacks. They do not, hence, these particular rules are a bit stupid (or minimally, weak). IMO. B-) [/QUOTE]
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