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Character play vs Player play
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6427157" data-attributes="member: 5143"><p>I agree. I try to let them figure stuff out on their own. But if they NEED to solve something to continue, I'll eventually beat them over the head with bigger and bigger clues.</p><p></p><p>However, if them missing a clue doesn't matter to the end result of the adventure, they will just continue clueless.</p><p></p><p>For instance, I finished running Ghosts of Dragonspear Castle(Spoilers for that adventure):</p><p></p><p>[SPOILER]</p><p>In that adventure, a Raksasha joins their party in part one with an illusion up as a guard. At the end of the adventure, the "guard" attacked the party with powerful magic then picked up an extremely heavy object and flew off.</p><p></p><p>Then in part 3 of the adventure, he comes back disguised as a Red Wizard of Thay that they know is dead. Then he followed the party invisibly in order to wait for them to unlock a safe they had found the key to. Then he stole it out of their hand, invisibly and ran off.</p><p></p><p>In part 4, he taunts the paladin NPC that has been giving the PCs all of the missions throughout the adventure by turning into the paladin's long dead squire from when the paladin killed the Raksasha the first time. The Raksasha has been reincarnated and wants revenge on the paladin. He wants the PCs to bear witness. So they all go to Dragonspear Castle. Along the way they stop in an inn where some NPCs ask the PCs where they are headed as they were paid to find out this information by the Red Wizards who are a little annoyed at the PCs by this point. My players readily told them where they were going. The NPCs didn't even have to ask. They attempted to hire them as wagon drivers to take them to Dragonspear Castle.</p><p></p><p>So, they got to Dragonspear Castle, "defeated" the Raksasha and declared victory. Then, as they were about to leave, they encountered a Death Knight and some Red Wizards who showed up to stop them, permanently. The party was pretty much slaughtered but that was the end of the campaign anyways.</p><p></p><p>The PCs in my game never figured out that the Raksasha was the guard who betrayed them in Part 1. They never figured out the Rakshasha was the invisible creature who stole the item from them. All they knew is that a Raksasha showed up at the end and taunted the paladin NPC. They had no idea that it was related to the rest of the adventure. They also had no idea that they sold themselves out by telling the spies where they were going.[/SPOILER]</p><p></p><p>I informed them all out of character at the end of the adventure so they had some closure and the adventure made more sense. But I never told them while the game was ongoing because that information was not needed to get further in the adventure.</p><p></p><p>But this group never had any problem with not knowing things. At the end of the adventure they said "OHHH...yeah, I can see that now. We missed that, but it seems so obvious now that you tell us. I can't believe we sold ourselves out by purposefully blurting out our destination to those guys.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6427157, member: 5143"] I agree. I try to let them figure stuff out on their own. But if they NEED to solve something to continue, I'll eventually beat them over the head with bigger and bigger clues. However, if them missing a clue doesn't matter to the end result of the adventure, they will just continue clueless. For instance, I finished running Ghosts of Dragonspear Castle(Spoilers for that adventure): [SPOILER] In that adventure, a Raksasha joins their party in part one with an illusion up as a guard. At the end of the adventure, the "guard" attacked the party with powerful magic then picked up an extremely heavy object and flew off. Then in part 3 of the adventure, he comes back disguised as a Red Wizard of Thay that they know is dead. Then he followed the party invisibly in order to wait for them to unlock a safe they had found the key to. Then he stole it out of their hand, invisibly and ran off. In part 4, he taunts the paladin NPC that has been giving the PCs all of the missions throughout the adventure by turning into the paladin's long dead squire from when the paladin killed the Raksasha the first time. The Raksasha has been reincarnated and wants revenge on the paladin. He wants the PCs to bear witness. So they all go to Dragonspear Castle. Along the way they stop in an inn where some NPCs ask the PCs where they are headed as they were paid to find out this information by the Red Wizards who are a little annoyed at the PCs by this point. My players readily told them where they were going. The NPCs didn't even have to ask. They attempted to hire them as wagon drivers to take them to Dragonspear Castle. So, they got to Dragonspear Castle, "defeated" the Raksasha and declared victory. Then, as they were about to leave, they encountered a Death Knight and some Red Wizards who showed up to stop them, permanently. The party was pretty much slaughtered but that was the end of the campaign anyways. The PCs in my game never figured out that the Raksasha was the guard who betrayed them in Part 1. They never figured out the Rakshasha was the invisible creature who stole the item from them. All they knew is that a Raksasha showed up at the end and taunted the paladin NPC. They had no idea that it was related to the rest of the adventure. They also had no idea that they sold themselves out by telling the spies where they were going.[/SPOILER] I informed them all out of character at the end of the adventure so they had some closure and the adventure made more sense. But I never told them while the game was ongoing because that information was not needed to get further in the adventure. But this group never had any problem with not knowing things. At the end of the adventure they said "OHHH...yeah, I can see that now. We missed that, but it seems so obvious now that you tell us. I can't believe we sold ourselves out by purposefully blurting out our destination to those guys. [/QUOTE]
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