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Character play vs Player play
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<blockquote data-quote="KarinsDad" data-source="post: 6427253" data-attributes="member: 2011"><p>Interestingly enough in your story (and many stories that I have been part of or read), the NPCs in many campaigns often initially have a leg up in games over the PCs. Somehow, the BBEG just happens to know the right place to be to thwart the PCs, or there are NPC spies along the way (which PCs often do not figure out), or NPCs have just the proper spells to handle a given situation. If the DM does not do these things and plays NPCs totally based on their own knowledge (which is super hard to do), a lot of the kewl things will not happen in the game. If NPCs stumbled around as badly as the PCs sometimes do, the game would be a piece of cake for PCs. Instead, NPCs, especially reoccurring villains, have to stay ahead of the PCs.</p><p></p><p>I do have to admit that in many of my games, there were a boatload of things happening in the background that the players never latch onto. As a DM, I find it difficult to just hand out some info that the PCs should not know, but on the other hand, I do want the players to get most of the whole picture of the campaign at some point. It's a tough thing to do. Give out the right clues so that the players get a sense of what is going on, without spoon feeding them some significant portion of the plot.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6427253, member: 2011"] Interestingly enough in your story (and many stories that I have been part of or read), the NPCs in many campaigns often initially have a leg up in games over the PCs. Somehow, the BBEG just happens to know the right place to be to thwart the PCs, or there are NPC spies along the way (which PCs often do not figure out), or NPCs have just the proper spells to handle a given situation. If the DM does not do these things and plays NPCs totally based on their own knowledge (which is super hard to do), a lot of the kewl things will not happen in the game. If NPCs stumbled around as badly as the PCs sometimes do, the game would be a piece of cake for PCs. Instead, NPCs, especially reoccurring villains, have to stay ahead of the PCs. I do have to admit that in many of my games, there were a boatload of things happening in the background that the players never latch onto. As a DM, I find it difficult to just hand out some info that the PCs should not know, but on the other hand, I do want the players to get most of the whole picture of the campaign at some point. It's a tough thing to do. Give out the right clues so that the players get a sense of what is going on, without spoon feeding them some significant portion of the plot. [/QUOTE]
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