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General Tabletop Discussion
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Character play vs Player play
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<blockquote data-quote="Hussar" data-source="post: 6427970" data-attributes="member: 22779"><p>On the thing about character vs player resource. I'm not sure that the divide is really that cut and dried.</p><p></p><p>In Fate, if I take a character with the aspect, "Fate be a Lady and sometimes she's a real... (you get the idea)", when lucky things happen around me, is that a character or player resource? The reason that lucky things happen to me is because of the aspect <em>of that character</em>. It's not something, I as the player, am doing. It's supposed to happen all the time. Now, as a player, I can leverage that aspect as a resource and have lucky things happen to me right now, but, again, I'm still leveraging a character ability. If I had a different aspect, I couldn't do this, same as a fighter can't cast spells.</p><p></p><p>What's the difference? How is it any different to have a character with the "I can cast spells" power and having "I'm lucky" as an aspect? They are both character abilities. They are both leveraging the in game fiction to allow the player to alter the game world in ways that their character physically could not.</p><p></p><p>As I recall, there were kits in 2e that had essentially the same thing. Some sort of bard kit maybe? It's been a while so I forget exactly what. But, the character would have random lucky things happen to him, that he could invoke, while the DM was instructed to have random bad things happen or add complications. Pure story gaming mechanics and it was a pretty popular kit, again, whose name I'm totally blanking on.</p><p></p><p>I'm honestly not seeing the difference between having spells and having character aspects. They are both pretty much meta-game mechanics that are pretty easily justified in the game world.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6427970, member: 22779"] On the thing about character vs player resource. I'm not sure that the divide is really that cut and dried. In Fate, if I take a character with the aspect, "Fate be a Lady and sometimes she's a real... (you get the idea)", when lucky things happen around me, is that a character or player resource? The reason that lucky things happen to me is because of the aspect [i]of that character[/i]. It's not something, I as the player, am doing. It's supposed to happen all the time. Now, as a player, I can leverage that aspect as a resource and have lucky things happen to me right now, but, again, I'm still leveraging a character ability. If I had a different aspect, I couldn't do this, same as a fighter can't cast spells. What's the difference? How is it any different to have a character with the "I can cast spells" power and having "I'm lucky" as an aspect? They are both character abilities. They are both leveraging the in game fiction to allow the player to alter the game world in ways that their character physically could not. As I recall, there were kits in 2e that had essentially the same thing. Some sort of bard kit maybe? It's been a while so I forget exactly what. But, the character would have random lucky things happen to him, that he could invoke, while the DM was instructed to have random bad things happen or add complications. Pure story gaming mechanics and it was a pretty popular kit, again, whose name I'm totally blanking on. I'm honestly not seeing the difference between having spells and having character aspects. They are both pretty much meta-game mechanics that are pretty easily justified in the game world. [/QUOTE]
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