Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 6430274" data-attributes="member: 6779310"><p>Edwards had a few insights that are particularly adroit. I personally find it to be a solid foundation, but he then went and built a house of cards on top of that solid granite foundation...</p><p></p><p>Most especially adroit, and missing from his later efforts, was the initial recap of the rec.games.frp discussions. Namely, </p><ul> <li data-xf-list-type="ul">there are 3 basic modes of rules: rules that primarily provide guidance/direction to the story directly (narrativist), rules that primarily attempt to simulate an underlying reality (simulationist), and rules that primarily focus on being a balanced game (gamist)</li> <li data-xf-list-type="ul">There are separate groups of players attracted to each mode of rules</li> <li data-xf-list-type="ul">that players attain the most satisfaction from a game when the rules support their preferred mode of play.</li> <li data-xf-list-type="ul">That designers need to design with mechanics aimed at their target audience, rather than everyone.</li> </ul><p>What he didn't allow for was that some players are not in one of those corners.</p><p></p><p>Envision that space as a large triangle... Ron Edwards (and many other Forgites) focused solely on the points; rather than the central space. Many players desired systems are in that central space, or along an edge.</p><p></p><p>Many of the earlier observations about play-space were quite valuable.</p><p></p><p>Many of the later derivations appear to be crazy-talk of the Batshit variety (terminology due to Dr. Edwards being a Biology specialist in Bats). Part of that is that they kept redefining the terms to mean different things over time. Part of that is that they were looking for a singular "one true way." Part of that was that they rejected outsiders as having valid opinions. Part of it was their arrogance - the occasional "you don't really like it, you only think you like it" comment really drives home how arrogant some posters could be. (And yes, I have personally experienced that, first hand. Ron claimed I didn't know what I liked, when I joined the forge specifically to provide playtester feedback to a designer I was playtesting for.)</p><p></p><p>The problem with the forge is separating the wheat from the chaff... and there turns out to be a lot of chaff.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6430274, member: 6779310"] Edwards had a few insights that are particularly adroit. I personally find it to be a solid foundation, but he then went and built a house of cards on top of that solid granite foundation... Most especially adroit, and missing from his later efforts, was the initial recap of the rec.games.frp discussions. Namely, [list][*]there are 3 basic modes of rules: rules that primarily provide guidance/direction to the story directly (narrativist), rules that primarily attempt to simulate an underlying reality (simulationist), and rules that primarily focus on being a balanced game (gamist) [*]There are separate groups of players attracted to each mode of rules [*]that players attain the most satisfaction from a game when the rules support their preferred mode of play. [*]That designers need to design with mechanics aimed at their target audience, rather than everyone.[/list] What he didn't allow for was that some players are not in one of those corners. Envision that space as a large triangle... Ron Edwards (and many other Forgites) focused solely on the points; rather than the central space. Many players desired systems are in that central space, or along an edge. Many of the earlier observations about play-space were quite valuable. Many of the later derivations appear to be crazy-talk of the Batshit variety (terminology due to Dr. Edwards being a Biology specialist in Bats). Part of that is that they kept redefining the terms to mean different things over time. Part of that is that they were looking for a singular "one true way." Part of that was that they rejected outsiders as having valid opinions. Part of it was their arrogance - the occasional "you don't really like it, you only think you like it" comment really drives home how arrogant some posters could be. (And yes, I have personally experienced that, first hand. Ron claimed I didn't know what I liked, when I joined the forge specifically to provide playtester feedback to a designer I was playtesting for.) The problem with the forge is separating the wheat from the chaff... and there turns out to be a lot of chaff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
Top